5 Ways with Early Years

Introducing another in the 5 ways series of resources to help you access LGfL content quickly and help your students learn more.

The aim of 5 ways is to showcase five ways to use LGfL resources across the curriculum that you can take and use and share for example, they can be shared in the staff room, at INSET sessions and also given to parents so that they can support their children’s learning at home.

5 Ways to support EYFS The resource shows you 5 resources that you can use straight away in your classroom, we would love to know what you think about them and how you have used them in your setting.

Busy Things: A wide range of fun and creative games and activities to engage children. With the ability to change from pupil mode to teacher mode you are able to search via curriculum content and strands, being in teacher mode also gives you access to a powerful tool Phonic resources with this you can make your own paper-based phonics activities. Simply choose the Grapheme Phoneme Correspondence you want to use, select from the pictures and words generated, choose your favoured layout and press print!

Audio Network: A wide selection of music professionally recorded music, use the online search to find themed music then download to your computer, pre-cleared and ready for use in your classroom, this resource is great to use before reading a story, set the mood by finding a key image and adding mood music and ask your children what kind of book they think they are going to hear?

Easy Login: An easy simpler way for young children to log into LGfL, ask your Nominated Contact to make a support case asking for easy log in.  The school must be exporting the relevant data sets using the USO Auto Update exporter. Your Head teacher will also need to sign the online declaration.

JIT: Digital tools to help introduce basic computing skills such as word processing, animation, graphing, coding and digital publishing. The online infant toolkit allows the following features – all linked via the LGfL USO log in:

  • Word processing
  • Animation
  • Graphing
  • Painting
  • Pictogram
  • Turtle control
  • Mix of all the above into an online document

 

Widgit: These are simply drawn symbols designed to illustrate a simple concept in a clear and concise way. The symbols cover a range of topics including many curricular areas. Also, has over 1000 premade worksheets.

We will also be running 5 ways as short training sessions, so if you are a subject leader or are running a leader’s forum, why not get in contact with us to talk about having 5 ways as part of your CPD programme.

Over the next couple of months, we will be adding to the series, but would love to hear your thoughts! What 5 ways would help you get the most out of LGfL resources?

Please let us know via our Twitter or Facebook pages or in the comments section of this blog using the hashtag #5ways

Wonderful Winter Olympics

The 2018 Winter Olympics begin this Friday in Pyeongchang South Korea, although the first week of the Olympics takes place in half term, it continues until the 25th February, we have highlighted some resources to use in school to introduce children to these sports and activities based around the games.  Newsround have a great short video to introduce the Winter Olympics to children.

Another great video from the BBC highlights past moments of the Winter Olympics using Lego figures you can watch it here. This is a great way of introducing sports to the children as well as getting them to create their own animation perhaps using the animation tool in JIT or you can use this outline lego figure to get the children to create their own outfit for the GB team, or use the paint package also contained in JIT. Another art and design idea could be to use images from the amazing Skeleton Bob helmets worn at the 2014 games to get the children to design their own ones.

 

 

By the time the children return after half term there will be a range of data that the children could look at, they can use the data tools contained in J2e Tool suite, they could do a medal count tally, vote for their favourite sport or graph timings in a particular sport.  They could also do a presentation comparing Ancient and Modern Olympics or research the athletes competing. The Team GB website has a fact filled website with profiles of sports and competitors. You can also get them to write a report on a particular sport, using the tools in j2office, or j2write, or why not get them to record a ‘live’ commentary and then upload their videos into Video Central HD or film a short segment on what they have enjoyed watching or a recap of the games so far using music from Audio Network to add to their film.

Virtual Reality is not just for the classroom it is also being used by US athletes competing at the Winter Olympics this year in skiing, you can read more about this in a report by the BBC and watch a video of the Virtual Reality run here. Great to use as a discussion with children as to why the athletes benefit from Virtual Reality and why it is being used and what other sports may benefit from using this technology.

The Mascot for the Winter Olympics this year is Soohorang, which took its motif from the white tiger. The white tiger has been long considered Korea’s guardian animal. You can find out more about the mascot here, why not ask the children what they would have chosen as the mascot and why.

 

The Olympic Museum has produced the “Experiencing discovering the Olympic Games: Special PyeongChang 2018” kit which includes:

  • Essential information about the 23rd Olympic Winter Games;
  • An introduction to Korean culture as it affects the Games;
  • Classroom activities for pupils aged 6 to 11 and 12 to 15.

The purpose of this kit is to show how the Olympic values and the culture of the host country have been incorporated into the 2018 Olympic Winter Games. The themes are designed to link with educational curricula in a variety of ways. The Get Set network has produced a range of resources including a quick fire quiz and an assembly and activities on team work, you will need to sign up to Get Set to access these resources.  Teaching Ideas also have some more great ideas to use across the curriculum.

If you use any of the ideas we would love to see the work, please let us know via our  twitter or Facebook pages.

Using LGfL to develop IT skills across the Primary Curriculum

IT skills in the Primary Computing Curriculum are as follows:

EYFS: Children recognise that a range of technology is used in places such as homes and schools. Select and use technology for particular purposes. Use what they have learnt about media and materials in original ways , thinking about uses and purposes.

KS1 Use technology purposefully to create, organise, store, manipulate and retrieve digital content

KS2 Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Some of the skills that can be taught are listed in the image below.

LGfL have a wide range of resources to support the teaching of IT skills across the Primary curriculum. We have listed some below to help you with the teaching of IT within your schools.

EYFS

Busy Things have a range of games to develop keyboard skills. JIT is the online infant toolkit from Just 2 Easy and has a huge range of tools to support the development of IT skills including: word processing animation, paint and the ability to mix, to combine the above packages to create enabling pupils to select and choose the technology for different purposes. The big day out includes a range of activities that can be used – including researching transport in London past and present and taking a picture in London and labelling it. The Magic school was developed for Early years and includes paint, music and a sand and water room for the children to interact with.

KS1

JIT and Busy Things are both fantastic for developing IT skills at KS1 with the ability to create and manipulate a range of digital content.  There are lesson plans available for KS1 using J2Write for Years 1 and 2 that encourage creativity with writing and using the built in blogging tool to showcase and publish work. Busy things also have a range of templates to encourage writing, there are over 81 to choose from and cover topics across all curriculum areas.  Stop frame animator and Super Action Comic maker are two great tools for children to create digital content as is Picture Book maker.

KS2

J2e5 is a fantastic tool for the children to use that really meets the curriculum objectives for KS2,text, graphics, animations, sounds, videos, and embedded objects can be combined on a single web page. J2e forms can also be used as a way of creating questionnaires to gather data, comments, or other information from different groups. Data can then be displayed, shared, and saved to a file. Busy things also has templates that match the KS2 curriculum with both History and Science templates for the pupils to use.

The Romans in London, The Tudors in London and Polar exploration all support writing across the curriculum, with lesson plans and suggested activities for children to create their own digital content, including Gladiator Top Trumps, Tudor floor tiles and drawing up a list for a polar expedition. Reading Zone live and Grammar explained can be used in a variety of ways to support IT skills, the children could come up with their own questions they would like to ask their favourite author, use the information to create their own Author biographies and use Grammar explained to create their own short clips to explain grammatical concepts for their peers.

A basic knowledge of computers/tablets and or devices as listed below are skills that can be taught within the IT element.