Everyone Can Create with LGfL Energise Curriculum Resources

In this first of a series of blog posts, I will look at how you can use Apple’s ‘Everyone Can Create’ creative guides with LGfL’s award-winning Energise curriculum resources to enhance and enrich your students learning.

“By unleashing the creativity of students through interactive exercises, they’ll learn how to develop and communicate ideas, become better problem solvers and discover new ways they can leave their mark on the world” – Apple

The Everyone Can Create curriculum is a collection of project guides (broken down into music, drawing, photo and video) that bring creative expression to every subject. They are designed to help students develop and communicate ideas and use free apps available on any iPad; taking advantage of the built-in camera, microphone, speakers, Multi-Touch display and Apple Pencil. 

 

Over my next four blog posts, I will look at each guide and demonstrate how to use these creative guides alongside LGfL’s award-winning Energise curriculum content.

The only things you will need are: an iPad running iOS 11 or later, the free Apple Books from the App Store and of course a ‘Let’s Get Digital Subscription’. Students can complete all of the activities using their fingertips, but for more accurate drawing the Apple Pencil is the perfect accessory. If your students are younger, they may have difficulty holding the slim Apple Pencil, so the Logitech Crayon may be more suitable for education use. For more details on procuring iPads, Pencils or Logitech Crayons visit here

What’s in the guides?

Each chapter starts with objectives, giving the student(s) a clear purpose for each task and comes with screenshots, illustrations and videos for additional support. As students work through each task they will build a toolkit of creative skills that they can use for the last project at the end of each chapter.

Everyone Can Create comes with a teacher guide designed to help educators infuse creativity in every year group with fun activities that can help to deepen student’s learning. It includes lesson ideas for projects in maths, science, literacy and literature, history and social studies and coding. Apple has also provided rubrics to help you evaluate student’s work in each medium. 

In this post, we will look at the Drawing unit. The activities use Apple’s free, built-in apps (Keynote, Pages, Camera and Photos) and also a free drawing app, Tayasui Sketches School, which combine to help develop students’ confidence with different creative techniques and styles using apps they’ll already be familiar with.

First Chapter

The first chapter covers the concepts and techniques used when creating word art. Students start off with the basics, drawing freehand circles and making lines and patterns, before building on all the skills they’ll learn in the chapter to complete an expressive piece of word art. 

Why not ask your students to create their own word art using some of the Energise curriculum content titles as a theme? For example, use the theme of Ancient Egypt, Space Adventures or The Tudors in London to create word art to start their topic off or explore in detail the type of letting or styles found within that era of history.

This slideshow requires JavaScript.

Second Chapter

In this chapter, students have the chance to explore sketch noting and how to use shapes and doodles to represent an idea or concept and to emphasize ideas such as a story or even a recipe

Cook It and use sketch noting to explain or demonstrate a recipe? The aim of Cook it is to improve pupils’ skill, understanding and enjoyment of food and healthy eating. The site supports the teaching of a range of basic skills and processes. It encourages and inspire learners to explore cooking and supports ways for students to create and share their own recipes and what better way than creating their own sketch note.

You could also ask your students to explore SEND Fairytales (or Early Shakespeare for older students) and use sketch noting to retell or explore a story? Or use the History of Computing resources “Brave New World ‘ to get students to explore parts of a computer and than sketchnote their knowledge or You can have them sketchnote a science experiment from Switched on Science or the timeline of the Roman empire from The Romans in London. Sketchnoting is perfect for the classroom because it can be used with all levels and all subjects.

This slideshow requires JavaScript.

Third Chapter

This chapter shows how to create stimulating images by combining shape, shadow and shading to bring depth and power to images. To enrich this activity, and to find more fun drawing exercises and explore these techniques, why not use Art Skills for Teachers? It contains simple and effective advice for non-specialist art teachers to inspire creative art activities at school and is suitable for all Key Stages. The resource aims to inspire teachers and children to try out and achieve the creation of artwork beyond their own expectations. The resource is full of unusual and easily accessible techniques to make art a truly inclusive activity for all members of your school community.

This slideshow requires JavaScript.

Fourth Chapter

The fourth chapter focuses on drawing inspiration from the view around you, be it a rural wilderness or an urban cityscape; the activities in this chapter will focus on how to frame a scene, apply perspective and depth to give the artwork a realistic appearance.

Ben Uri: Art in the Open offers the ‘Sense of Place’ unit which contains information and points of discussion about works from the collection under the theme of landscapes with teachers’ notes for each unit/project, exploring how you can use the pieces of work to inspire students 

  • Sun and Snow
  • Night Scenes
  • Landscapes
  • City Sights
  • As Far As The Eye Can See.

This slideshow requires JavaScript.

Fifth Chapter

This chapter focuses on creating expressive portraits by not just capturing the likeness of the person but also the character and personality within. To explore the concept of portrait and identity further, our resource Ben Uri: Portraits & Identity contains starting points for portraiture and identity projects in the classroom, including the teacher’s notes about selected works from the Ben Uri collection, suggestions and lesson plans for 2D and 3D activities in the classroom.

This slideshow requires JavaScript.

Sixth Chapter

The sixth chapter focuses on still composition using a balanced composition and light & shadow to highlight a subject and create a mood. You can improve your drawing skills by adopting the tips and techniques you can find within Culture Street . This uses interactive resources to inspire young people to get started and share their creativity. 

Culture Street is a one-stop destination to introduce young people to contemporary artists, writers, curators and performers and their amazing work – for example watch how the artist, Louise Bradley, demonstrates a great range of drawing techniques with charcoal, wax crayon, rubbers and textured paper.  Also within Culture Street you can find a step-by-step drawing guide. Play the ‘How-to Video’ first and then remind yourself with the individual steps clips; a foolproof way to success! Then you can also try more ambitious drawing projects.

Seventh Chapter

This chapter looks at architectural design; focusing on how architects plan and design by showcasing how to develop basic architectural drawing skills such as floor plan, bird’s eye view and being able to use vanishing point to create depth. 

For expert architectural insights, captured in over 50 videos about three unique buildings in London, look no future than Opening Up Architecture. This resource offers an insight into three unique buildings in London. With help from three architects who have a deep understanding of each building, they unlock the vision behind each one and how it meets the needs of the clients and daily users. This resource asks many key questions such as “How often do we consider the influence that the built environment has on our daily London lives?” and “How do the materials, use of light, layout and construction methods impact on our work and leisure?”

This slideshow requires JavaScript.

Eighth Chapter

The eighth chapter asks you to think like a graphic designer and learn about colour, typography, hand lettering and images to create a logo for a business. Why not use the key skills mentioned in this unit to redesign our own LGfL logo, or have a look at our new brand identities and see if your students can design their own?

Ninth Chapter

In the ninth chapter the focus is on how to design and illustrate a hand-drawn infographic, choose a topic, gather data and organise the information. Why not inspire your students with some pre-prepared data that you can find within our resource ‘Maths in the Real World’ (within the unit called Sporting Decisions)? Students can be engaged through applying maths to analyse sport. Pupils will cover a wide range of data-handling techniques over the course of three lessons to help them pick a winning team. By adopting the role of the club manager, they will also apply fractions and percentages to help their decision-making process. The resource contains three lesson plans and accompanying resources and are perfect to inspire some sporting infographics.

J2e data found within the Just2Easy Toolsuite offers further examples of data and tools which can help explore complex data on a range of subjects such as dinosaurs or the  populations of countries.

This slideshow requires JavaScript.

Final Chapter

In the final chapter, students are learning how to plan, publish and illustrate focusing on the aspect of publishing a children’s book. Why not get your children inspired by looking at ReadingZone Live where you can explore a wealth of authors and illustrators such as Anthony Horowitz, Henry Winkler, Sophie McKenzie, Michael Morpurgo, Sally Nichol, Lauren Child as well as Oliver Jeffers who this year teamed up with Apple Education for Earth Day, encouraging students to draw the world the way they want to see it. Find out more about the campaign here.

This slideshow requires JavaScript.

To get hands-on with Everyone Can Create projects why not visit a ‘Today at Apple Session’? Based on the Everyone Can Create curriculum, you’ll work hands-on with creatives in a 60-minute session to learn how to enhance assignments in any subject or year group with video, music, drawing and photography. Sessions are recommended for educators of students aged 5‑18. Find the sessions for teachers here.

We would love to see how you are going to use LGfL services alongside the Everyone Can Create guides and resources to help energise your students’ learning? Let us know by sharing your evidence of impact (it could be photos or students work) via our Facebook and Twitter and if we like and retweet your work you could win an LGfL goodie bag! 

And don’t forget about our latest campaign Pledge 2020, Where we are giving schools a bandwidth boost, putting more security into our network and putting in fantastic equipment AT NO ADDITIONAL COST -to help enhance the use of devices such as Ipad within your school all you have to do is push the button #PoweredbyPledge2020

Five ways to support History

Introducing another in the 5 ways series of resources to help you access LGfL content quickly and help your students learn more.

The aim of 5 ways is to showcase five ways to use LGfL resources across the curriculum that you can take and use and share for example, they can be shared in the staff room, at INSET sessions and also given to parents so that they can support their children’s learning at home.

5 Ways to support history

Mixed Reality

LGfL have a wide range of both Augmented and Virtual Reality to bring your History teaching to life and enable children to go back in time.

Topics covered include the following:

The Romans in London

This resource on Roman London is divided into 6 thematic ‘lessons’, each one having a mix of filmed explanations of surviving remains and of objects, both real and replica. This offers a large amount of resource material to enable teachers to tell the story of Londinium without leaving the classroom and for students to access information to enable further research when learning from home. The resource also features Augmented reality images, that creates a series of artefacts and experiences that complement this learning resource by bringing it to life in a way that is otherwise unimaginable. You can download the app for iOS and android. All trigger images can be downloaded from within the resource.

The resource also contains Virtual Reality placing the students on Hadrian’s wall on a snowy winters night, thousands of years ago, allowing the students to capture a snapshot of the life of a Roman soldier, you can download the app for iOS and android.

The Cold War,

The LGfL Cold War resource spans borders, ideologies and even realities; interviewing spies, journalists and dissidents: visiting prisons, concentration camps and museums; filming underground, above ground and from the air; and uncovering documents, images and secrets never before revealed.  The Cold War is divided into thematic and curriculum sections, but all documents, images and videos are searchable via the resource bank, allowing teachers to fully disaggregate this wealth of primary and secondary-source material. To bring the era to life, 22 state-of-the-art augmented reality artefacts can be viewed the mobile iOS or android app. All images can be downloaded from within the resource.

The resource is further supported with the Nuclear Strike Virtual reality experience, for both iOS and android,  you can view a walk though of the resource below:

Ancient Egypt,

Updated in May 2018 with an improved user interface and enhanced content, Key Stage 2 History  learners can experience the ancient Egyptian civilisation in ‘mixed reality’ (augmented and virtual reality) and with expert video explanations from a real life Egyptologist from the Manchester Museum.

As always, the augmented reality objects available via iOS and android, are embedded in the worksheets (these can be downloaded from within the resource), while the Virtual reality for iOS and android recreates the experience of discovering an ancient Egyptian temple, half buried in the desert. What will you discover when you go inside?

The resource also now features a detailed case study showing how one experienced teacher combined the   AR, VR and video content to achieve better literacy outcomes for all learners.

Maya,

A journey through the Maya world includes 10 cross-curricular activities, as well as a teacher guide and the Active Worksheets – these sheets not only contain historical information but also include the Augmented reality triggers available for iOS and android.

Trench experience,

This innovative new virtual-reality app brings life in the trenches to life and is ideal for teachers covering World War 1 and trench life and warfare in general. Available for iOS and Android, the resource also come with a stimulus writing activity.

WW1

The Active Worksheet pack was produced in response to the centenary of the outbreak of World War 1. The resource pack uses augmented reality to produce a genuine ‘wow’ moment in the classroom and bring virtual artefacts to the desktop.  This is backed up by mapped curriculum activities, the app is available on iOS and android devices.

Vikings 

The tale of Sigurd and the Dragon is told using immersive virtual reality, through the iOS and android app you embark on an impossible and unforgettable field trip to an authentic Viking Longhouse the hear the classic Norse tale of how Sigurd killed the greedy dragon Fafnir.  The story is carved on a Christian cross in a churchyard in Halton, Lancashire and pupils will also visit the cross, viewing it as it remains today.

This is backed up by five interactive worksheets that display augmented reality artefacts, via iOS and android app, exploring themes in Viking history from ‘Raiders and Traders’ to ‘Pagans’. The experience culminates in  an activity covering green screen video and animation techniques, enabling the pupils to either re tell the story or use the images and sounds to tell their own tales of Norse Mythology.

 Prehistoric Britain.

Using augmented reality, Prehistoric Britain: ActiveWorksheets bring this abstract period of history to life.  Available on both iOS and android, the Augmented reality enables pupil to view 3D models, listen to mini podcasts and watch videos or animations. The resource not only provides key information on how prehistoric people lived and developed, but also can provoke discussion of evidence and act as a primer for historical thinking and analysis.

The Tudors in London

The Tudors in London resource  aims to develop an understanding of historical context in which to appreciate how events of 500 years ago still impact London life today.  Featuring over 140 high quality video clips and 60 high resolution images from the Museum of London Archaeological Archive, Royal Collection Trust and key Tudor locations in London, the extensive digital collection is further enhanced by a framework of curriculum-linked material.  Lesson plans suggest classroom-based activities to help teachers make the most of the wide range of resources within the historical archive.

The structure of support material is specifically designed to meet the needs of History teachers working with Key Stage 2 pupils, detailed lesson plans are provided, offering a complete support package to maximise the benefit of this digital collection.  You can watch a trailer for the resource here.

Widgit

Widgit Symbols are simply drawn, colourful symbols designed to illustrate a single concept in clear and concise way.  They cover a range of topics wide enough to make them suitable for symbol users of all ages and abilities.  The use of these symbols increases the accessibility of written text by giving readers of all literacy levels greater access to information.  As they are designed specifically for written information, Widgit Symbol users can develop a real independence in reading and writing.  There are 21 activity books and worksheets available to support the history curriculum, covering among others Ancient Greeks, The Victorians and Anglo Saxons.

BusyThings

Busy Things has a wide range of resources and games for use in Early years, KS1 and KS2 there are over 70 activities that are linked to the history curriculum. These include a range of labelling activities as well as writing frames and time line activities. You can search both via subject and topic using the curriculum browser.

Viking adventures at the British Museum

‘Viking Adventures at the British Museum’ started life as an educational film screened in cinemas around the UK with professional recreations of Viking life, raids and death.  This resource not only includes original footage from the film, but also new, exclusive LGfL filming of curators handling Viking artefacts in the British Museum vaults, plus high-resolution images, new explanatory texts and a series of cross-curricular lesson plans for KS2 teachers.  Although the focus of the resource is History, it also has lesson links to English, Geography, DT and Computing. You can watch the trailer below

We will also be running 5 ways as short training sessions, so if you are a subject leader or are running a leader’s forum, why not get in contact with us to talk about having 5 ways as part of your CPD programme.

Over the next couple of months, we will be adding to the series, but would love to hear your thoughts! What 5 ways would help you get the most out of LGfL resources?

Please let us know via our Twitter or Facebook pages or in the comments section of this blog using the hashtag #5ways