The THIRD Live broadcast with STEAM School

Our third LIVE broadcast with STEAM School featured Milky Tea and aired on Tuesday 25th June at 2pm.

Creating a Video Game with Susie McBeth – hosted by Jade from STEAM School:

Milky Tea is a UK based Game Development and Animation Production Studio which was established in Liverpool in 2005. The studio designs, develops and publishes digital content for some of the globe’s biggest brands including NFL, Sony, Kraft, Bose and Toyota. The studio is renowned for its work in the UK on the Lloyds TSB ‘for the journey’ advertising campaign between 2007 – 2013 and is currently working on their latest game, HyperBrawl Tournament, currently in pre-beta and scheduled to be released on Steam and Nintendo Switch 2019.

The interview took place with Susie McBeth of Milky Tea with Jade Parkinson-Hill, the creator of STEAM Schools. She asked a number of questions including:

What skills and experiences did you have before you started your career in video games?

Tell us about your job in the video games sector?

Tell us about Milky Tea’s latest game – Hyperbrawl and what makes the and what makes the game so special?

How should young people prepare for careers in video games?

During the broadcast, @LGfL schools who were watching live, were encouraged to tag in @thesteamschool and use the hastag #generationtech to share their thoughts. During this live broadcast Cheam Common Junior, part of the LEO Academy Trust, asked a couple of questions via Twitter as shown in the screenshot below:

The winners of each of the Generation Tech Challenges will receive £250 prize money for their school’s STEM budget and we are looking forward to some of the entries being shared and the winners announced on our fourth and final broadcast.

We hope that all the pupils and schools who have taken part in the pilot study have enjoyed the experience and that the people who have been interviewed have opened their eyes to possible career paths they could follow using technology.

LGfL hosts a number of resources that pupils can experiment with from AR, VR and Mixed Reality resources, AppMaker to Busy Code (in Busy Things) and J2Code  in the J2Toolsuite to name just a few. Below is our ‘Explore Geography – Augmented Reality’ trailer.

‘KS1 – Significant People and Events – Augmented Reality’ trailer:

For more like this, visit the AR VR Channel on LGfL TV . It offers a unique insight into the latest developments in both Augmented and Virtual Reality from those leading the development within the schools sector.

If you have taken part in a Generation Tech Challenge or indeed have participated in the STEAM School pilot study, please do let us know by posting on LGfL’s Twitter or Facebook.

 

 

 

 

The Big Draw Festival 2017

October is upon us which means it is time again for The Big Draw Festival, the festival is for anyone who loves to draw, as well as those who think they can’t! It’s an opportunity to join a global community in celebration of the universal language of drawing. This year’s theme is Living Lines: An Animated Big Draw Festival and will take place from 1-31 October 2017.

Every year, thousands of drawing activities connect people of all ages – artists, scientists, designers, illustrators, inventors with schools, galleries, museums, libraries, heritage sites, village halls, refugee organisations and outdoor spaces.

Since 2000, the annual, international celebration of drawing, which brings people together under the banner ‘drawing is a universal language’, regularly takes place in over 25 countries, involves over 1000 events and has encouraged over 4 million people back to the drawing board.

Open to a wide range of interpretations, this year’s Big Draw Festival is designed to get your marks moving! Whether you decide to get animated, theatrical, illusionary, technical or messy here are some ideas on how LGfL can support you and your school in making your lines come to life!

Culture Street Offers a range of Interactive resources to inspire young people to get started and share their creativity, you can find quick, simple and inspiring whys to make flip book animations  make a Flipbook online. Experiment with stop frame animation explore the history of early animation using a Kinora Viewer or take your students on a virtual workshop using the handy simple to follow videos to create your own ‘paper cut out animation’

A great way to introduce animation to Early Years is found in the J2E infant toolkit Your students can create simple animations using simple frame by frame illustrations that join together to make animations.

Linking drawing with illustrations is another way to inspire students, you can find multiple interviews with illustrators such as Tony Ross, Chris Riddell and David Roberts in reading zone live.

If you are looking at images to help inspire teaching and learning The Gallery is a growing collection, at present containing over 60,000 Image, Audio and Video resources covering a wide range of topics relevant to the curriculum. All of the resources are copyright cleared sothey can be downloaded, edited and re-purposed for educational use, both within the classroom and at home and offer arrange of imange to can start your drawing journey

If you need to brush up on your art skills or terminology then you can, Art Skills for Teachers offers simple explanations of a range of art techniques in action. The resource is full of unusual and easily accessible techniques to make art a truly inclusive activity for all members of your school community.

What will you be doing for the Big Draw? Please share your work with us via our Twitter and Facebook page.