The THIRD Live broadcast with STEAM School

Our third LIVE broadcast with STEAM School featured Milky Tea and aired on Tuesday 25th June at 2pm.

Creating a Video Game with Susie McBeth – hosted by Jade from STEAM School:

Milky Tea is a UK based Game Development and Animation Production Studio which was established in Liverpool in 2005. The studio designs, develops and publishes digital content for some of the globe’s biggest brands including NFL, Sony, Kraft, Bose and Toyota. The studio is renowned for its work in the UK on the Lloyds TSB ‘for the journey’ advertising campaign between 2007 – 2013 and is currently working on their latest game, HyperBrawl Tournament, currently in pre-beta and scheduled to be released on Steam and Nintendo Switch 2019.

The interview took place with Susie McBeth of Milky Tea with Jade Parkinson-Hill, the creator of STEAM Schools. She asked a number of questions including:

What skills and experiences did you have before you started your career in video games?

Tell us about your job in the video games sector?

Tell us about Milky Tea’s latest game – Hyperbrawl and what makes the and what makes the game so special?

How should young people prepare for careers in video games?

During the broadcast, @LGfL schools who were watching live, were encouraged to tag in @thesteamschool and use the hastag #generationtech to share their thoughts. During this live broadcast Cheam Common Junior, part of the LEO Academy Trust, asked a couple of questions via Twitter as shown in the screenshot below:

The winners of each of the Generation Tech Challenges will receive £250 prize money for their school’s STEM budget and we are looking forward to some of the entries being shared and the winners announced on our fourth and final broadcast.

We hope that all the pupils and schools who have taken part in the pilot study have enjoyed the experience and that the people who have been interviewed have opened their eyes to possible career paths they could follow using technology.

LGfL hosts a number of resources that pupils can experiment with from AR, VR and Mixed Reality resources, AppMaker to Busy Code (in Busy Things) and J2Code  in the J2Toolsuite to name just a few. Below is our ‘Explore Geography – Augmented Reality’ trailer.

‘KS1 – Significant People and Events – Augmented Reality’ trailer:

For more like this, visit the AR VR Channel on LGfL TV . It offers a unique insight into the latest developments in both Augmented and Virtual Reality from those leading the development within the schools sector.

If you have taken part in a Generation Tech Challenge or indeed have participated in the STEAM School pilot study, please do let us know by posting on LGfL’s Twitter or Facebook.

 

 

 

 

Our First LIVE Broadcast with STEAM School

Many of the LGfL community have signed up to take part in the STEAM School pilot project this summer term; the Liverpool based Steam School is connecting students directly to Liverpool’s most forward thinking entrepreneurs through a series of live broadcasts.

Schools taking part are invited to submit questions for the broadcast, interact LIVE and compete in a ‘Generation Tech Challenge’; the winner of the challenge will receive £250 prize money for their school’s STEM budget.

Tuesday 11th June marked the first of four broadcasts. ‘Exploring Virtual Reality’ was an interview with Clemens Wangerin from vTime.

During the broadcast, schools watching live, were encouraged to tag in @thesteamschool and use the hastag #generationtech to share their thoughts. In addition, Clemens told the viewers about the company’s free app (available on iOS and Android) called ‘vTime XR- The AR & VR Social Network’ (he said it was amazing with a VR headset but could also be used without – in 2D or augment modes).

The creator of STEAM Schools, Jade Parkinson-Hill hosts all the broadcasts and asked Clemens a number of questions including:

Can you explain the difference between AR, VR and XR?

How do you think you people should best prepare for careers in tech and specifically virtual reality?

What do you think are some of the most exciting applications of mixed reality technology?

What do you love most about working in a dynamic tech company?

Here are some screenshots of the live event:

At the end of the live broadcast participating schools were set their first Generation Tech Challenge. Use your log in details to remind yourselves of this:

It is not too late to sign up to this exciting pilot project; visit lgfl.steam-school.com.

Below is a reminder of the upcoming LIVE broadcasts. The next being “Creating a Tech Toy” on Tuesday 19th June at 2pm.

LGfL TV has undergone something of a makeover recently; the aim being to ensure you are able to find relevant video clips with greater ease. There are a number of clips regarding STEAM School on there, so do investigate. Below are a couple to showcase what you can watch:

What positive impact is there for schools who take part in Steam School?

How does Steam School promote gender equality?

If the live broadcast has whet your pupils’ appetites for mixed reality resources, do remember that LGfL host many mixed reality resources. Visit the augmented and virtual reality portal on LGfL (as shown below) and click on the images to find out more. Then why not explore some of these resources during the last term of this academic year?

Remember if you do use any of our mixed reality resources, or take part in the pilot study, let us know by posting on LGfL’s Twitter or Facebook.