Bett Award Finalists 2019

We are really pleased to announce that we have been shortlisted in three yes three categories for this year’s Bett awards.  The prestigious awards, which are a key part of the educational technology year, are awarded at a gala ceremony during the annual Bett Show in January.

Our first shortlisted category is for Primary Content for Space Adventures, this unique and engaging cross curricular resource is based around an original story commissioned by LGfL by the award-winning author Cath Howe. It features dramatic content and a virtual reality experience linked to the narrative.  The resource features a comprehensive set of resources for Maths, Literacy, Science and Computing and is also LGfL’s most accessible yet with text transcripts, audio books, flashcards and subtitled videos.

Max Wainewright author of computing resources for Space Adventures

“It’s great to see a cross curricular resource that encourages creativity recognised in these awards. Many elements of this resource have been developed by teachers working in London classrooms. Its fantastic that the work of London teachers and resource makers have been identified.”

Our second shortlisted category is for Secondary content for Explore Geography, this resource produced in association with Inspyro, uses augmented reality to convey Geographical concepts and is directly mapped to the National Curriculum.  This resource is designed to help students and teachers understand a range of fundamental geographical principles and ideas that some students find difficult to grasp.

Phil Birchnall – Inspryo Managing Director

‘We’re thrilled to be shortlisted, along with LGfL for a Bett Award. Partnering with LGfL has brought AR and VR to thousands of pupils across the capital and beyond. LGfL’s commitment and leadership in this area has enabled us to focus on developing for outcomes in the classroom, levering the growing capabilities of immersive technology on devices accessible to schools. The VR champions programme now brings Avantis / ClassVR into the mix with their world first VR headset and classroom management system. As we reflect on the success of being shortlisted, we are looking forward with excitement to projects that we are already working on alongside LGfL and pushing the boundaries further.’

Our final shortlisted category is for Free Digital content or Open Educational resources for Managing a Sudden death in the school community produced in association with Child bereavement UK. The resource aims to provide an accessible support gateway to the effective response to a sudden death within a school community.  Child Bereavement UK are experts in supporting a school faced with bereavement within the school community.  Through their work they have identified some of the key barriers for school in responding appropriately and quickly to the needs of those affected by a bereavement. By working in partnership with LGfL, this open access portal has been designed to address those barriers by bringing the key information to schools in both video and text format with a quick and accessible interface.

Ann Rowlands – Child Bereavement Uk

“Child Bereavement UK  have greatly valued the opportunity to work with LGfL, drawing on their experience in online technology to create this resource for schools. Every day our national helpline takes calls from schools who  face the challenging situation of manging a sudden and unexpected death in the school community. Being able to link them to this resource which gives  easily accessible guidance through the use of short video answers to key questions can help manage the pressures for school leaders  and make a significant difference as to  how this experience impacts on both pupils and staff ”

Bob Usher – LGfL Content Manager

“It is a privilege to work with such a committed and highly skilled range of partners to bring innovative new learning resources and teacher support materials to the wider educational community in the UK. Our three nominations cover an eclectic range of topics and feature the latest techniques in integrating augmented and virtual reality into everyday teaching and learning. It is particularly important to have secured the recognition for the partnership activity with Child Bereavement UK; sadly this is a challenging issue for many schools across the UK each and everyday.  Our work with our CBUK partners to help teachers, children and parents with managing sudden death within a school community is entirely in keeping with our charitable aims at LGfL and our aspiration to help all children succeed while promoting well being for the whole school community.”

 

Congratulations to all those companies and schools who have been shortlisted, the ceremony will take place on 23rd January 2019.

 

 

 

LGfL Annual Conference 2018

Many thanks to all those who attended our LGfL Conference last week. This blog post is a round up of announcements made and links to presentations and keynotes.

Space Adventures


Launched on Monday, this unique and engaging cross curricular resource is based around an original story commissioned by LGfL  by the award-winning author Cath Howe. Space Adventures features a comprehensive set of resources for Maths, Literacy and Science and a whole self-contained Computing Unit created by max Wainwright, author of the popular Espresso Coding resource for primary schools.  The resource features dramatic video content alongside a virtual reality experience. You can access the resource here.

Microsoft and LGfL launch Minecraft Education London.


Minecraft Education London, launched this week will be rolled out to 100 schools across London, the programme provided by Microsoft partner Prodigy Learning will enable pupils to use Code builder in Minecraft to develop their skills in coding and science, technology engineering and maths.  In a world-first, they will also be able to take recognised certifications in Minecraft at KS2 and KS3 level, giving your people a unique way to show they understand these subjects. Training will also be available to teachers how to use Minecraft in the classroom.  To find out more and to register an interest: www.minecraft.lgfl.net

LGfL and Google Neverware.
Given current budgetary pressures and compliance demands, it’s more important now than ever to find practical solutions that increase secure, cloud-centric access to computing in schools.  LGfL and Google are committed to helping schools transform old kit into new kit with CloudReady. CloudReady is an operating system built on the same foundation as Chromebooks, devices on CloudReady run like new, enabling schools to increase reliable device access without having to buy new kit.  Please fill out this form if you are interested in converting old devices into CloudReady ones through LGfL and Neverware.

VR Champions project with Avantis

Our latest champions project was also launched this week. This will enable 32 schools across London to become VR Champions. The project includes full device management and integrated LGfL AR/VR content including training support alongside a 50% discount Class VR, to register your interest please email: vrchampions@lgfl.net

Keynote presentations

Our keynote presentations can all be viewed on LGfL TV by following this link.

You can view the introduction from John Jackson our CEO below:

Seminar presentations

Presentations from the seminars can be viewed by following the links below:

Cloud Transformation with G Suite

Primary Content Update

Online Safety

Virtual and Augmented Reality in the classroom

Safeguarding

EYFS

Mental Health and Well being

SEND Primary

Moving the cloud for School Leaders

Microsoft Tools and Cloud Transformation – this was a live demo. Link to keynote slides

Secondary conent update

Thank you to all those who attended and have completed the feedback forms – for those who have not yet completed you have until Friday 11th May to be in with a chance to be entered into the prize draw.

 

LGfL Digital Excellence Award Winners 2018

The winners of our Digital Excellence Awards were announced at our annual conference – congratulations to all our winners as well as all schools shortlisted.

Online Safety Award – Tudor Primary School

The judges commented:

There are a range of resources and embedded across the school.  The peer led aspects are particularly strong, the young people are clearly involved and responsible for their own safety and the safety of others.  There are extensive parental opportunities to be involved and the school is very proactive and use surveys to consistently identify issues and support.

Use of j2e Tools – Ranelagh Primary School

The judges commented:

There is extensive use of the j2e tool suite within the school. There is a long term development plan and the home school use is clearly embedded.  The school monitors the use of j2e access, use and files shared across the school.  There is good CPD embedded and the school is clearly getting good value for money.

Digital Excellence by students – Elm Park Primary School

The judges commented:

The school uses technology across the curriculum and the digital leaders support technology across the school and the curriculum, including the promoting of online safety. The peer mentors support their fellow pupils across the school. The visit to the school saw technology used across the curriculum, across a range of devices and platforms both in whole class, small group and pupil lead activities.

LGfL Inclusive practice – The Cedars Primary School

The judges commented:

There are clear links to all curriculum areas.  The needs of the children are clearly identified and resources are used well to support them.  The school is creative in their use of technology and there is extensive, embedded use across the school.  There are clear considerations of emotional well being and improving behaviour across the school and the impact is clear.

Parental Engagement – Anson Primary School

The judges commented:

The judges were impressed that parental engagement has been embedded for a long time. The school is encouraging parents to get engaged with safer use of technology at home.  The school has packaged this so that school across London can benefit from the Anson Primary initiative.

Whole School use of LGfL – Newington Green Primary School

The judges commented:

The school showed an extensive use of a wide range of LGfL resources in all phases.  There is innovative and creative use of resources.  The use is very inclusive with resources and opportunities identified for all learners.  There is a whole school digital strategy and LGfL resources and opportunities are embedded by all subject leaders.

There was also a highly commended awarded in this category to Trafalgar Infant School

The judges commented:

The judges were very impressed by the high expectations of the young children. The school makes full use of the LGfL resources and the children are very able and eager users of the resources supported by an excellent team of digital leaders within the school.

 

You can watch the award ceremony below:

Case studies from the winning schools will be available soon to enable all London schools to learn from and adapt to your own context.

The LGfL Digital Excellence Awards for 2019 will be starting earlier next year so will hopefully provide more opportunities for you to get involved and share your successes and be recognised for the great work that goes on in every school, every day.

 

 

 

 

 

LGfL Digital Excellence Awards

We are delighted to be launching our new LGfL Digital Excellence awards.  These awards will celebrate best practice and innovative approaches in using the wide range of learning resources and services provided by LGfL.

All LGfL schools are invited to apply for one or more awards from the following categories:

Whole school use of LGfL: Judges will be looking for the use of LGfL resources by the whole school community, with evidence that the use has had a positive impact on educational outcomes of students throughout the school supporting teaching and learning.

Inclusive practice using LGfL resources and services: Judges will be looking for evidence that LGfL resources and services have been used to enable inclusive practice within the school, enabling a wide range of learners to achieve.

Parental engagement using LGfL: Judges will be looking for ways that entrants have engaged with LGfL resources and services in order to promote parental engagement with the school and home learning.

Online safety: Judges will be looking for ways that schools have used LGfL resources to promote online safety throughout the school, ensuring that all stakeholders are aware of the benefits and risks of being a digital citizen

Digital excellence by students: Judges will be looking at how students, these could be digital leaders have used LGfL to support learning in the school, showing leadership and excellence in outcomes.

Use of j2e tools: Judges will be looking for outstanding use of j2e resources both inside school and at home to support teaching and learning within the school.

Schools that enter will build up a community of digital excellence across London, sharing best practice and highlighting the many ways that LGfL can be used to support teaching and learning within our schools.

To enter, head to our awards page, decide which category or categories you would like to apply for and complete the entry form. The closing date for entries is Friday 23rd February at 5 pm. Shortlisted schools will be contacted by Friday 9th March. Shortlisted schools will then arrange to host a short visit from LGfL staff to see their submission ‘in action’, this will take place between the 14th and 28th March.

Winners will be announced at the LGfL annual conference on 30th April 2018.

Bob Usher, LGfL Content Manager said: ‘‘The LGfL Education Awards are a key part of our strategy to share the innovative and effective use of technology across LGfL schools and beyond. We look forward to showcasing some of the best practice across London and inspiring other practitioners to make the most of the LGfL service for to meet the needs of their learners’.

For more information click here

Let us know if you are entering the awards by posting your work on our twitter of Facebook pages.

 

 

Bett Award finalists 2018

 

We are really pleased to announce that we have been shortlisted in not one but two categories for this years Bett awards. The prestigious awards, which are a key part of the educational technology year, are issued at a gala show during the annual Bett Show in January. Our first shortlisted finalist in the category classroom aids for learning, teaching and assessment is Cyberpass  a joint project between LGfL and Roar Educate.

 

Mark Bentley, LGfL DigiSafe Online Safety & Safeguarding Manager said “We are delighted that CyberPass has been shortlisted for a 2018 Bett Award. It is recognition of the continued relevance of CyberPass as a diagnostic tool to help schools maximise the limited time they have to address online-safety skills and identify strengths and weaknesses. We updated the quiz questions this summer to reflect new trends such as geotagging and live streaming and have also been using the data generated by CyberPass to share the lessons we can learn for the benefit of all teachers in a regular report.”

Our second shortlisted finalist in Primary Content is Sigurd and the Dragon VR – this immersive virtual reality app produced in association with Computeam takes children back in time to Viking Britain to hear the tale of Sigurd and the Dragon. Pupils embark on an impossible and unforgettable field trip to an authentic Viking Longhouse to hear the classic Norse tale of how Sigurd killed the greedy dragon Fafnir.

Bob Usher, LGfL Content Manager said “following on from our 2016 Bett Award for our Maya resource – A Journey through the Maya world, we are delighted that our ongoing partnership with Computeam has again resulted in Bett Award recognition for the innovative approach to supporting the primary curriculum. We have this time incorporated storytelling through both augmented and virtual reality, maximising each technology to deliver learning outcomes not possible through conventional means.”

This is backed up by five interactive worksheets that display augmented reality artefacts, exploring themes in Viking history from ‘Raiders and Traders’ to ‘Pagans’. The experience culminates in an activity covering green screen video and animation techniques, as the pupils tell their own tales from Norse Mythology.

You can find the new Sigurd and the Dragon VR app for iOS here or for Android here

You can find the new Sigurd and the Dragon AR app for iOS here or for Android here

You can view all shortlisted finalists here