Explore Geography resource is Highly Commended at GA Publishers’ Awards

 

We are delighted to announce that our Explore Geography resource produced in partnership with Inspyro has been awarded a Highly Commended award at this years prestigious Geography Association Publishers’ awards.

The judges felt that this was a visually engaging resource which would provide the ‘wow’ factor for KS2 or KS3 students and a way in to exploring complex processes and concepts. Overall, a professionally produced resource which has the potential to engage a range of students.

 

Explore Geography aims to demonstrate Geographical concepts that are studied at KS2, KS3 and KS4 in a visual and interactive way making use of the latest technology.

The National Curriculum for Geography at all Key stages states that: A high-quality geography education should inspire in pupils a curiosity and fascination about the world and its people that will remain with them for the rest of their lives.  This statement is at the heart of this resource, Augmented Reality can help convey a complex concept like no other technology and Explore Geography does this with 9 different concepts.  We believe in blending technology seamlessly into the learning experience, ensuring that when technology is used in the classroom, it enhances pupils’ learning whilst still providing the engagement and wow factor.

The ‘Active worksheets’ have the AR triggers embedded so they can be printed out and distributed to students to support group or individual investigations. They cover a range of topics and concepts within both the KS2 and  KS3 curriculum and are perfect for using to cover specifications of the GCSE curriculum with students.

Spinning Planet looks at the Coriolis effect and is an interactive 3D model of the globe with students able to observe Hurricanes, Cyclones and Typhoons in action across the globe. With a Divided Planet, an interactive 3D model of the Earth enables pupils to examine lines of longitude and latitude alongside the tropics and Equator, these can be switched on and off and highlighted, something you are just not able to do on a physical globe or diagram.

 

Urbanisation triggers a mini app allowing pupils to control and view the effects of over time of urbanisation with a focus on key urban development variables and ‘tipping points’. Pupils can hypothesise about  urban growth and can develop a deeper understanding of how the development of a sustainable urban environment has to be carefully balanced. Enabling group discussions around what happens to an area as it becomes urbanised. It also enables pupils to explore what kind of developments take place and how it affects the population, the environment, the economy and the social structure.  Our Changing Climate tackles an incredibly complex subject matter of climate science through an interactive mini app that is triggered which allows pupils to see the effects of climate change to this point and then model the possible outcomes on certain elements such as temperature and sea level over time, something again that more traditional methods of teaching can not convey.

You can watch a walkthrough of the video below:

The Explore Geography resource features context based resources that are a blend of clear and concise information and cutting edge Augmented Reality technology on the same page. A teacher guide is provided with instructions for activities the class can complete, or the resource can be used as a starting point with teachers developing their own lessons around them.  The free Geography ActivLens Augmented reality app for ioS and Android brings the information sheets to life with videos, audio, 3D models and animation.

‘The Explore Geography resource is designed to help students and teachers understand a range of fundamental geographical principles and ideas that some students find difficult to grasp. For example, seeing the water cycle in 3 dimensions really helps explain the inter relationships between each element. It is no longer necessary to have to use abstract descriptions such as ‘along the corridor and up the stairs ‘ when teaching grid references as the app shows live how grid references work when applied directly to a OS map. We commission resources that harness the power of modern technology to benefit all learners and help all children achieve their full potential. We are delighted that the Geographical Association have recognised the quality of the resource we produced with Inspyro to help achieve this aim.’

Bob Usher – Content Manager LGfL

 

 

 

 

 

 

 

Take a Walk in the Footsteps of the Great Explorers of the Past

Now that winter is upon us, are you considering a topic exploring the triumphs and tragedies of the great Polar Explorers of the past? If so, LGfL’s Polar Exploration in the Heroic Age of Scientific Discovery is a comprehensive and unique cross-curricular resource tracing the Great Explorers’ endeavours from the first half of the 20th century.

The LGfL resources were written in partnership with Scott Polar Research Institute at Cambridge University (SPRI – a centre of world excellence in the study of the polar regions). The online portal features insights into the epic adventures undertaken by British polar explorers through SPRI unique collection of artefacts, journals, paintings, photographs, clothing equipment and maps which document the evolution of different approaches to polar exploration.

The resource features lesson plans and resources which have been devised by experienced Primary and Secondary teachers, offering a wide range of ideas and activities to incorporate the learning resource in to your teaching. Do you want to learn about a school’s recent  experience of using the resource? Then watch the case study from Exning Primary School case study by following the link  here. You can learn more about the schools wider approach to using technology to maximise learning from here  too via  www.casestudies.lgfl.net.

The Terra Nova expedition is perhaps the most famous, where Captain Scott not only failed to reach the South Pole before his rival Amundsen, but died on the treacherous journey home. Through this story you can compare Robert Scott’s survival kit with a modern-day explorer and perhaps gain a new-found respect for the conditions and equipment these pioneers had to endure.

The Endurance remains one of the all-time great survival stories where Shackleton and his crew became stranded on ice and watched their precious ship become crushed over several months. In a heroic feat of survival, all crew members survived even though their path to safety took them over a year across cruel conditions both at land and sea finally ending up in the remote island of South Georgia.

You can explore the maps of these arduous journeys via the interactive map 

created by the Fitzwilliam Museum specifically for the resource; click on locations en route and see accounts written or photographic evidence of what happened when and where and sometimes to shocking effect. Children can follow the journey of the Nimrod expedition, using the interactive map and use the links to the actual photographs, artefacts and diary entries and this will really bring the adventure to life!

Children have the opportunity to study old equipment from expeditions and the modern counterparts including how approaches to navigation have evolved.

You could download the app for Google Expeditions for a 360 immersive experience that allows teachers and students to explore the world through over 800 virtual-reality (VR) and 100 augmented-reality (AR) tours. Why not try LGfL’s new Explore Geography AR –  the latest Active Lens collaboration with Inspyro, which uses augmented reality technology?

Furthermore, you could explore different environments through the Class VR Virtual Reality headsets and explore the Gentoo Penguins in their environment. You can challenge the children with tasks to identify features of the penguins and explore how it has helped survive in their environment. Remember to look at the planning documents available to you, if you are part of the ClassVR community. If you want to take it further still, you could link your computing curriculum with the topic  and use Co-spaces; the children can code their own Antarctic ‘worlds’ and then ‘create’ a ‘newly discovered species’ and put that into their Co-spaces world.

To get your class empathising with the great explorers of the past, they could put themselves in to a polar explorer’s walking boots, starting with some drama activities, click here to see how one school turned their classroom into a windswept, freezing landscape. The children can explore further the risks accompanied to being exposed to frostbite and all the risks associated to that.

If your aim is for the children to write fantastic descriptions as part of a narrative, they can use some of the images to ‘say as much as possible in as few words as possible’ as Anthony Horowitz states when asked, “How do you turn inspiration in to writing?” taken from LGfL’s ReadingZone Live resource.  

You might want to get children exploring the J2e tools in JIT for infants and J2E. They can complete different activities including making animations or even try coding setting different backgrounds in Visual 2Code.

The eBooks by Rising Stars is a resource developed to engage reluctant readers aged 7 to 14+. For example, the ‘Mystery Mob’ are six boys who get into scrapes and unravel mysterious happenings. One the titles in the series is ‘Mystery Mob and the Abominable Snowman’.  

Arctic weather conditions have an impact on our lives in the UK. The sort of data collected by early equipment is still collected today and helps Meteorologists to predict weather forecasts here and around the world. Real life maths activities could be explored through such data and positional maths activities using compass and coordinates are other possibilities.

Geology including fossils can be explored in Science. Remember to visit Switched on Science for further ideas about reversible and irreversible changes, conductors and insulators and how plants and animals adapt to their environments.

The extreme cold in Antarctica means that your body burns much more energy than it would at home, so you need a special high energy diet. The average adult normally needs 2000-2500 calories a day but when you’re out in the field in the Antarctic you will need over 6000 calories a day.

Ever fancied trying your hand at green screening? This was once a technique only available to professionals; you will be surprised by the basic equipment now needed to produce some great films directed by the children themselves; possibly equipment you already have in school? Children will undoubtedly learn a great deal from the experience of planning and writing for a film shoot! If you are wanting to give it a further professional touch, you can add sound effects from the BBC and background music from Audio Network the LGfL music database. Scott’s hut and related images within the LGfL resource can be used for authentic backgrounds.

Podcasting is an excellent way for pupils to gain confidence in public speaking and can provide a new sense of audience for children, as part of a podcast or radio broadcast. The pupils of Chalgrove Primary School in Barnet have posted a number of podcasts listed under Shackleton’s Expedition. (You could use the timeline to provide the historical facts and chronology for the basis of these podcasts.)

As part of the exploration your pupils could develop their poetic talents; once they have written and edited their poems they could share their performance on LGfL’s ‘Performa poem’ platform. To enhance the performance, remember to make use of the sound effects mentioned previously above. Included in the Performa Poem resource are clips to help with performances, tips to get pupils writing poems, and information about filming and editing videos.

If you are planning on developing your pupils’ art skills perhaps you could explore different media. The pupils could get inspired by artwork of the Aurora Borealis (Northern Lights) from Pinterest boards.

Further to the wealth of resources you can find on LGfL there are plenty of other places to supplement these ideas with. The BBC website has many links to historical figures and scientific explanations (requires Flash).

In addition, the Scott Polar Research Institute sometimes run free events. For example they have ‘Twilight at the Museums on Wednesday 20th February 2019 (4:30-7:30) for a FREE after-hours event for families.

Visit their website on https://www.spri.cam.ac.uk/museum/events/ for more information.

 

Explore – Engage – Inspire … with LGfL’s learning resources!

Bett Award Finalists 2019

We are really pleased to announce that we have been shortlisted in three yes three categories for this year’s Bett awards.  The prestigious awards, which are a key part of the educational technology year, are awarded at a gala ceremony during the annual Bett Show in January.

Our first shortlisted category is for Primary Content for Space Adventures, this unique and engaging cross curricular resource is based around an original story commissioned by LGfL by the award-winning author Cath Howe. It features dramatic content and a virtual reality experience linked to the narrative.  The resource features a comprehensive set of resources for Maths, Literacy, Science and Computing and is also LGfL’s most accessible yet with text transcripts, audio books, flashcards and subtitled videos.

Max Wainewright author of computing resources for Space Adventures

“It’s great to see a cross curricular resource that encourages creativity recognised in these awards. Many elements of this resource have been developed by teachers working in London classrooms. Its fantastic that the work of London teachers and resource makers have been identified.”

Our second shortlisted category is for Secondary content for Explore Geography, this resource produced in association with Inspyro, uses augmented reality to convey Geographical concepts and is directly mapped to the National Curriculum.  This resource is designed to help students and teachers understand a range of fundamental geographical principles and ideas that some students find difficult to grasp.

Phil Birchnall – Inspryo Managing Director

‘We’re thrilled to be shortlisted, along with LGfL for a Bett Award. Partnering with LGfL has brought AR and VR to thousands of pupils across the capital and beyond. LGfL’s commitment and leadership in this area has enabled us to focus on developing for outcomes in the classroom, levering the growing capabilities of immersive technology on devices accessible to schools. The VR champions programme now brings Avantis / ClassVR into the mix with their world first VR headset and classroom management system. As we reflect on the success of being shortlisted, we are looking forward with excitement to projects that we are already working on alongside LGfL and pushing the boundaries further.’

Our final shortlisted category is for Free Digital content or Open Educational resources for Managing a Sudden death in the school community produced in association with Child bereavement UK. The resource aims to provide an accessible support gateway to the effective response to a sudden death within a school community.  Child Bereavement UK are experts in supporting a school faced with bereavement within the school community.  Through their work they have identified some of the key barriers for school in responding appropriately and quickly to the needs of those affected by a bereavement. By working in partnership with LGfL, this open access portal has been designed to address those barriers by bringing the key information to schools in both video and text format with a quick and accessible interface.

Ann Rowlands – Child Bereavement Uk

“Child Bereavement UK  have greatly valued the opportunity to work with LGfL, drawing on their experience in online technology to create this resource for schools. Every day our national helpline takes calls from schools who  face the challenging situation of manging a sudden and unexpected death in the school community. Being able to link them to this resource which gives  easily accessible guidance through the use of short video answers to key questions can help manage the pressures for school leaders  and make a significant difference as to  how this experience impacts on both pupils and staff ”

Bob Usher – LGfL Content Manager

“It is a privilege to work with such a committed and highly skilled range of partners to bring innovative new learning resources and teacher support materials to the wider educational community in the UK. Our three nominations cover an eclectic range of topics and feature the latest techniques in integrating augmented and virtual reality into everyday teaching and learning. It is particularly important to have secured the recognition for the partnership activity with Child Bereavement UK; sadly this is a challenging issue for many schools across the UK each and everyday.  Our work with our CBUK partners to help teachers, children and parents with managing sudden death within a school community is entirely in keeping with our charitable aims at LGfL and our aspiration to help all children succeed while promoting well being for the whole school community.”

 

Congratulations to all those companies and schools who have been shortlisted, the ceremony will take place on 23rd January 2019.

 

 

 

Explore Geography AR

Explore Geography AR aims to demonstrate Geographical concepts that are studied at KS2, KS3 and KS4 in a visual and interactive way making use of the latest technology.

The National Curriculum for Geography at all Key stages states that: A high-quality geography education should inspire in pupils a curiosity and fascination about the world and its people that will remain with them for the rest of their lives.  This statement is at the heart of this resource, Augmented Reality can help convey a complex concept like no other technology and Explore Geography does this with 9 different concepts.  We believe in blending technology seamlessly into the learning experience, ensuring that when technology is used in the classroom, it enhances pupils’ learning whilst still providing the engagement and wow factor.

The ‘Active worksheets’ have the AR triggers embedded so they can be printed out and distributed to students to support group or individual investigations. They cover a range of topics and concepts within both the KS2 and  KS3 curriculum and are perfect for using to cover specifications of the GCSE curriculum with students.

Spinning Planet looks at the Coriolis effect and is an interactive 3D model of the globe with students able to observe Hurricanes, Cyclones and Typhoons in action across the globe. With a Divided Planet , an interactive 3D model of the Earth enables pupils to examine lines of longitude and latitude alongside the tropics and Equator, these can be switched on and off and highlighted, something you are just not able to do on a physical globe or diagram.

Urbanisation triggers a mini app allowing pupils to control and view the effects of over time of urbanisation with a focus on key urban development variables and ‘tipping points’. Pupils can hypothesis about  urban growth and can develop a deeper understand of how the development of a sustainable urban environment has to be carefully balanced. Enabling group discussions around what happens to an area as it becomes urbanised? It also enables pupils to explore what kind of developments take place and how it affects the population, the environment, the economy and the social structure.  Our Changing climate tackles an incredibly complex subject matter of climate science through an interactive mini app that is triggered allows pupils to see the effects of climate change to this point and then model the possible outcomes on certain elements such as temperature and see level over time, something again that more traditional methods of teaching can not convey.

You can watch a walkthrough of the video below:

The Explore Geography resource features context based resources that are a blend of clear  and concise information and cutting edge Augmented Reality technology on the same page. A teacher guide is provided with instructions for activities the class can complete, or the resource can be used as a starting point with teachers developing their own lessons around them.  The free Geography ActivLens Augmented reality app for ioS and Android brings the information sheets to life with videos, audio, 3D models and animation.