Bett Award Finalists 2019

We are really pleased to announce that we have been shortlisted in three yes three categories for this year’s Bett awards.  The prestigious awards, which are a key part of the educational technology year, are awarded at a gala ceremony during the annual Bett Show in January.

Our first shortlisted category is for Primary Content for Space Adventures, this unique and engaging cross curricular resource is based around an original story commissioned by LGfL by the award-winning author Cath Howe. It features dramatic content and a virtual reality experience linked to the narrative.  The resource features a comprehensive set of resources for Maths, Literacy, Science and Computing and is also LGfL’s most accessible yet with text transcripts, audio books, flashcards and subtitled videos.

Max Wainewright author of computing resources for Space Adventures

“It’s great to see a cross curricular resource that encourages creativity recognised in these awards. Many elements of this resource have been developed by teachers working in London classrooms. Its fantastic that the work of London teachers and resource makers have been identified.”

Our second shortlisted category is for Secondary content for Explore Geography, this resource produced in association with Inspyro, uses augmented reality to convey Geographical concepts and is directly mapped to the National Curriculum.  This resource is designed to help students and teachers understand a range of fundamental geographical principles and ideas that some students find difficult to grasp.

Phil Birchnall – Inspryo Managing Director

‘We’re thrilled to be shortlisted, along with LGfL for a Bett Award. Partnering with LGfL has brought AR and VR to thousands of pupils across the capital and beyond. LGfL’s commitment and leadership in this area has enabled us to focus on developing for outcomes in the classroom, levering the growing capabilities of immersive technology on devices accessible to schools. The VR champions programme now brings Avantis / ClassVR into the mix with their world first VR headset and classroom management system. As we reflect on the success of being shortlisted, we are looking forward with excitement to projects that we are already working on alongside LGfL and pushing the boundaries further.’

Our final shortlisted category is for Free Digital content or Open Educational resources for Managing a Sudden death in the school community produced in association with Child bereavement UK. The resource aims to provide an accessible support gateway to the effective response to a sudden death within a school community.  Child Bereavement UK are experts in supporting a school faced with bereavement within the school community.  Through their work they have identified some of the key barriers for school in responding appropriately and quickly to the needs of those affected by a bereavement. By working in partnership with LGfL, this open access portal has been designed to address those barriers by bringing the key information to schools in both video and text format with a quick and accessible interface.

Ann Rowlands – Child Bereavement Uk

“Child Bereavement UK  have greatly valued the opportunity to work with LGfL, drawing on their experience in online technology to create this resource for schools. Every day our national helpline takes calls from schools who  face the challenging situation of manging a sudden and unexpected death in the school community. Being able to link them to this resource which gives  easily accessible guidance through the use of short video answers to key questions can help manage the pressures for school leaders  and make a significant difference as to  how this experience impacts on both pupils and staff ”

Bob Usher – LGfL Content Manager

“It is a privilege to work with such a committed and highly skilled range of partners to bring innovative new learning resources and teacher support materials to the wider educational community in the UK. Our three nominations cover an eclectic range of topics and feature the latest techniques in integrating augmented and virtual reality into everyday teaching and learning. It is particularly important to have secured the recognition for the partnership activity with Child Bereavement UK; sadly this is a challenging issue for many schools across the UK each and everyday.  Our work with our CBUK partners to help teachers, children and parents with managing sudden death within a school community is entirely in keeping with our charitable aims at LGfL and our aspiration to help all children succeed while promoting well being for the whole school community.”

 

Congratulations to all those companies and schools who have been shortlisted, the ceremony will take place on 23rd January 2019.

 

 

 

Explore Geography AR

Explore Geography AR aims to demonstrate Geographical concepts that are studied at KS2, KS3 and KS4 in a visual and interactive way making use of the latest technology.

The National Curriculum for Geography at all Key stages states that: A high-quality geography education should inspire in pupils a curiosity and fascination about the world and its people that will remain with them for the rest of their lives.  This statement is at the heart of this resource, Augmented Reality can help convey a complex concept like no other technology and Explore Geography does this with 9 different concepts.  We believe in blending technology seamlessly into the learning experience, ensuring that when technology is used in the classroom, it enhances pupils’ learning whilst still providing the engagement and wow factor.

The ‘Active worksheets’ have the AR triggers embedded so they can be printed out and distributed to students to support group or individual investigations. They cover a range of topics and concepts within both the KS2 and  KS3 curriculum and are perfect for using to cover specifications of the GCSE curriculum with students.

Spinning Planet looks at the Coriolis effect and is an interactive 3D model of the globe with students able to observe Hurricanes, Cyclones and Typhoons in action across the globe. With a Divided Planet , an interactive 3D model of the Earth enables pupils to examine lines of longitude and latitude alongside the tropics and Equator, these can be switched on and off and highlighted, something you are just not able to do on a physical globe or diagram.

Urbanisation triggers a mini app allowing pupils to control and view the effects of over time of urbanisation with a focus on key urban development variables and ‘tipping points’. Pupils can hypothesis about  urban growth and can develop a deeper understand of how the development of a sustainable urban environment has to be carefully balanced. Enabling group discussions around what happens to an area as it becomes urbanised? It also enables pupils to explore what kind of developments take place and how it affects the population, the environment, the economy and the social structure.  Our Changing climate tackles an incredibly complex subject matter of climate science through an interactive mini app that is triggered allows pupils to see the effects of climate change to this point and then model the possible outcomes on certain elements such as temperature and see level over time, something again that more traditional methods of teaching can not convey.

You can watch a walkthrough of the video below:

The Explore Geography resource features context based resources that are a blend of clear  and concise information and cutting edge Augmented Reality technology on the same page. A teacher guide is provided with instructions for activities the class can complete, or the resource can be used as a starting point with teachers developing their own lessons around them.  The free Geography ActivLens Augmented reality app for ioS and Android brings the information sheets to life with videos, audio, 3D models and animation.