Steam School Summer Pilot Final Broadcast

Live Celebration Broadcast

Wednesday, marked the final broadcast of our summer pilot project with Steam School. We hope all the schools who have got involved in the project have enjoyed the experience. Furthermore, we hope it has provided some food for thought for the pupils in terms of career paths your pupils now wish to further explore.

In the broadcast (aired on 3rd July), Jade from Steam School shared some key takeaways for all the young people who have watched these broadcasts and announced the winner of the Generation Tech Challenge.

Jade began the broadcast by thanking LGfL for sponsoring the programme of broadcasts and helping Steam Schools to showcase a unique behind the scenes look at the tech sector and reminded viewers that we have learnt so much about working in the tech sector and specifically about virtual reality, augmented reality and creating video games.

Experiment – Fail – Learn – Repeat

In our first show, with Clemens from vTime, we learnt that not every idea or project we create is successful first time around – sometimes it takes a few tries before you arrive at a winning solution – so don’t be afraid to fail, learn, keep trying and eventually you will succeed.

It’s kind of fun to do the ‘impossible’

In our second show we met Niall, who gave us some insight into creating a video game that paired with augmented reality to bring toys to life. It was great to learn about their creative process and how they plan to bring the product to life.

Create. Take risks … live your passion!

In our third broadcast we met Susie who has an amazing job as video games community manager. We were lucky to get an exclusive, behind-the-scenes, look at this fantastic new game – soon to be released on Xbox and PS4. For all you aspiring video game creators or tech entrepreneurs, we recommend that you start now, get creating and showcase your talents to the world to land that dream job!

The Winners of the Generation Tech Challenge:

A runner up prize was given to Lancasterian Primary School, based in London. They sent in lots of ideas from their Year 5 class and as a result will receive some Steam School goodies and a season pass to next year’s Steam School programme.

The final winners were Blackmoor Junior School, based in West Derby. They went the extra mile and filmed a short video showing their own designs for Swapbots characters and made into 3D prototypes.

You can now watch the final broadcast in the series below:

We hope everyone who took part in the pilot enjoyed it and gained a lot from the experience and a big thank you to Jade (from STEAM School) for hosting the broadcasts and getting LGfL involved.

Please let us know about the impact the broadcasts have had on your pupils and share their Generation Tech Challenge ideas by posting on LGfL’s Twitter or Facebook.

 

 

 

 

Our First LIVE Broadcast with STEAM School

Many of the LGfL community have signed up to take part in the STEAM School pilot project this summer term; the Liverpool based Steam School is connecting students directly to Liverpool’s most forward thinking entrepreneurs through a series of live broadcasts.

Schools taking part are invited to submit questions for the broadcast, interact LIVE and compete in a ‘Generation Tech Challenge’; the winner of the challenge will receive £250 prize money for their school’s STEM budget.

Tuesday 11th June marked the first of four broadcasts. ‘Exploring Virtual Reality’ was an interview with Clemens Wangerin from vTime.

During the broadcast, schools watching live, were encouraged to tag in @thesteamschool and use the hastag #generationtech to share their thoughts. In addition, Clemens told the viewers about the company’s free app (available on iOS and Android) called ‘vTime XR- The AR & VR Social Network’ (he said it was amazing with a VR headset but could also be used without – in 2D or augment modes).

The creator of STEAM Schools, Jade Parkinson-Hill hosts all the broadcasts and asked Clemens a number of questions including:

Can you explain the difference between AR, VR and XR?

How do you think you people should best prepare for careers in tech and specifically virtual reality?

What do you think are some of the most exciting applications of mixed reality technology?

What do you love most about working in a dynamic tech company?

Here are some screenshots of the live event:

At the end of the live broadcast participating schools were set their first Generation Tech Challenge. Use your log in details to remind yourselves of this:

It is not too late to sign up to this exciting pilot project; visit lgfl.steam-school.com.

Below is a reminder of the upcoming LIVE broadcasts. The next being “Creating a Tech Toy” on Tuesday 19th June at 2pm.

LGfL TV has undergone something of a makeover recently; the aim being to ensure you are able to find relevant video clips with greater ease. There are a number of clips regarding STEAM School on there, so do investigate. Below are a couple to showcase what you can watch:

What positive impact is there for schools who take part in Steam School?

How does Steam School promote gender equality?

If the live broadcast has whet your pupils’ appetites for mixed reality resources, do remember that LGfL host many mixed reality resources. Visit the augmented and virtual reality portal on LGfL (as shown below) and click on the images to find out more. Then why not explore some of these resources during the last term of this academic year?

Remember if you do use any of our mixed reality resources, or take part in the pilot study, let us know by posting on LGfL’s Twitter or Facebook.