Wednesday, marked the final broadcast of our summer pilot project with Steam School. We hope all the schools who have got involved in the project have enjoyed the experience. Furthermore, we hope it has provided some food for thought for the pupils in terms of career paths your pupils now wish to further explore.
In the broadcast (aired on 3rd July), Jade from Steam School shared some key takeaways for all the young people who have watched these broadcasts and announced the winner of the Generation Tech Challenge.
Jade began the broadcast by thanking LGfL for sponsoring the programme of broadcasts and helping Steam Schools to showcase a unique behind the scenes look at the tech sector and reminded viewers that we have learnt so much about working in the tech sector and specifically about virtual reality, augmented reality and creating video games.
Experiment – Fail – Learn – Repeat
In our first show, with Clemens from vTime, we learnt that not every idea or project we create is successful first time around – sometimes it takes a few tries before you arrive at a winning solution – so don’t be afraid to fail, learn, keep trying and eventually you will succeed.
It’s kind of fun to do the ‘impossible’
In our second show we met Niall, who gave us some insight into creating a video game that paired with augmented reality to bring toys to life. It was great to learn about their creative process and how they plan to bring the product to life.
Create. Take risks … live your passion!
In our third broadcast we met Susie who has an amazing job as video games community manager. We were lucky to get an exclusive, behind-the-scenes, look at this fantastic new game – soon to be released on Xbox and PS4. For all you aspiring video game creators or tech entrepreneurs, we recommend that you start now, get creating and showcase your talents to the world to land that dream job!
The Winners of the Generation Tech Challenge:
A runner up prize was given to Lancasterian Primary School, based in London. They sent in lots of ideas from their Year 5 class and as a result will receive some Steam School goodies and a season pass to next year’s Steam School programme.
The final winners were Blackmoor Junior School, based in West Derby. They went the extra mile and filmed a short video showing their own designs for Swapbots characters and made into 3D prototypes.
You can now watch the final broadcast in the series below:
We hope everyone who took part in the pilot enjoyed it and gained a lot from the experience and a big thank you to Jade (from STEAM School) for hosting the broadcasts and getting LGfL involved.
Please let us know about the impact the broadcasts have had on your pupils and share their Generation Tech Challenge ideas by posting on LGfL’s Twitter or Facebook.
Many of the LGfL community have signed up to take part in the STEAM School pilot project this summer term; the Liverpool based Steam School is connecting students directly to Liverpool’s most forward thinking entrepreneurs through a series of live broadcasts.
Schools taking part are invited to submit questions for the broadcast, interact LIVE and compete in a ‘Generation Tech Challenge’; the winner of the challenge will receive £250 prize money for their school’s STEM budget.
Tuesday 11th June marked the first of four broadcasts. ‘Exploring Virtual Reality’ was an interview with Clemens Wangerin from vTime.
During the broadcast, schools watching live, were encouraged to tag in @thesteamschool and use the hastag #generationtech to share their thoughts. In addition, Clemens told the viewers about the company’s free app (available on iOS and Android) called ‘vTime XR- The AR & VR Social Network’ (he said it was amazing with a VR headset but could also be used without – in 2D or augment modes).
The creator of STEAM Schools, Jade Parkinson-Hill hosts all the broadcasts and asked Clemens a number of questions including:
Can you explain the difference between AR, VR and XR?
How do you think you people should best prepare for careers in tech and specifically virtual reality?
What do you think are some of the most exciting applications of mixed reality technology?
What do you love most about working in a dynamic tech company?
Here are some screenshots of the live event:
At the end of the live broadcast participating schools were set their first Generation Tech Challenge. Use your log in details to remind yourselves of this:
Below is a reminder of the upcoming LIVE broadcasts. The next being “Creating a Tech Toy” on Tuesday 19th June at 2pm.
LGfL TV has undergone something of a makeover recently; the aim being to ensure you are able to find relevant video clips with greater ease. There are a number of clips regarding STEAM School on there, so do investigate. Below are a couple to showcase what you can watch:
What positive impact is there for schools who take part in Steam School?
How does Steam School promote gender equality?
If the live broadcast has whet your pupils’ appetites for mixed reality resources, do remember that LGfL host many mixed reality resources. Visit the augmented and virtual reality portal on LGfL (as shown below) and click on the images to find out more. Then why not explore some of these resources during the last term of this academic year?
Remember if you do use any of our mixed reality resources, or take part in the pilot study, let us know by posting on LGfL’s Twitter or Facebook.
Our next ReadingZone Live event features the author Christopher Edge on 12th June from 2:30pm.
Christopher Edgewrites science-based fiction for 9/10+ readers and is an award-winning children’s author whose books have been translated into more than twenty languages.
Christopher grew up in Manchester where he spent most of his childhood in the local library dreaming up stories. As an adult, he still spends most of his time in the local library dreaming up stories but the libraries are now in Gloucestershire where he lives.
Before becoming a writer, he worked as an English teacher, editor and publisher – any job that let him keep a book close to hand. When not writing, he also works as a freelance publisher and education consultant and has written publications about encouraging children to read.
His novel The Many Worlds of Albie Bright won several children’s book awards and was also nominated for the CILIP Carnegie Medal, as was his novel The Jamie Drake Equation, which was also selected as one of the best new children’s books of 2017 for Independent Bookshop Week. His novel The Infinite Lives of Maisie Day has been shortlisted for the STEAM Children’s Book Prize and was also chosen by The Times as their Children’s Book of the Week.
You can find resources for his books, including book trailers, author videos, teaching notes, interviews, articles, reviews, sample chapters and even playlists for the book soundtrack by clicking here to be taken to his new resources page.
Below is the trailer for The Infinite Lives of Maisie Day:
ReadingZone Live brings regular interviews and live videos conferences with some of the best contemporary children’s authors and illustrators (Jaqueline Wilson, Michael Morpurgo, Lauren Child and Oliver Jeffers to name a few) to London schools through our partnership with ReadingZone.
LGfL schools are linked to our live author events via video conferencing, with one school selected to host the author event, during each event, authors discuss their writing process before answering the student’s questions via video. It is really easy to take part in one of our ReadingZone Live events and they can have a real impact on both the students and reading within your school. For more detailed guidance please read this updated information.
We want as many schools as possible to experience the ReadingZone Live programme in a live, interactive way. You can also view the event on the day here: www.rzlwatch.lgfl.net starting at 2:30 pm on 12th June. More details of the event and how you can be involved can be found here. We also have a collaborative question document here where your students can pose their questions for Christopher.
This live event is most suitable for Upper Primary (Year 5 & 6) and possibly Year 7s too.
Remember if you do take part in the ReadingZone Live event, or use any LGfL content to inspire your students, do let us know by posting on LGfL’s Twitter or Facebook.
LGfL and Steam School will be collaborating on a series of live broadcasts with leading tech entrepreneurs, giving LGfL members a unique, behind the scenes, insight into exciting industries like video gaming and why young people should develop their digital making and entrepreneurial skills whilst at school, preparing them for a very digital future.
At LGfL we are looking forward to a summer pilot project we are running with Steam School. The aim is to connect schools with science and tech innovators via weekly live broadcasts and accompanying mini challenges. By showcasing the stories of young innovators, discussing tech trends and scientific breakthroughs, Steam School inspires students to develop a new awareness about how rapid technological change is transforming the world in which we live.
Participating schools will be eligible to enter our Generation Tech Challenge with the possibility to win £250 for your school’s STEM budget. The broadcasts are scheduled to take place during the month of June 2019.
The dates for the live broadcasts at 2pm are:
11th June – Starship Group
18th June – Draw and Code
26th June – Milky Tea
3rd July – A Celebration Broadcast to announce the winners of the Generation Tech Challenges).
LGfL worked with the Scott Polar Research Institute at Cambridge University in creating this comprehensive resource, which provides a unique insight into the ‘Heroic Age of Scientific Discovery’. Featuring exclusive access to the historic archive of the most famous polar expeditions of the 20th Century, the resource includes:
Video footage of equipment and artefacts from the most famous expeditions, complete with text transcripts of the expert explanations
High-resolution photographs of objects featured in the video footage
Journal extracts read by a descendant of a member of Captain Scott’s Discovery expedition
Interactive map of the Polar Regions with plotted locations of the multimedia assets
The opportunity to meet a modern-day polar explorer and hear of his experiences living for extended periods of time in some of the world’s most extreme environments. A wide range of learning materials to support all images, video and audio recordings.
Follow the intrepid astronaut Tazz Anderson and her onboard computer (MIC) on a mission to the moon to bring back the valuable raw material ‘Dysprosium’ for use in smart devices back on planet Earth. Will she achieve the mission objectives and will she encounter any problems along the way?
It features dramatic content and a virtual reality experience linked to the narrative. The aim is to draw the learner into the turn of event that threats the ability of our intrepid astronaut Tazz to return safely back to Earth. Will her on board computer be enough to get her back safely or will she need to draw on her maths and science knowledge and understanding?
The resource features a comprehensive set of resources for maths, English and science and a computing unit created my Max Wainwright, author of the popular Espresso coding resource for primary schools.
There is even a section on how to build your own rocket and launch it with a Micro:bit as the integral data logger and how to create your own Space Adventures using green screen techniques. This resource could also be used if you are marking the Apollo 50th Anniversary in July. Watch this new video explaining how to run a live event and secure impact at school.
LGfL works closely with the experts at Inspyro and Avantis to bring the latest Augmented and Virtual Reality content to LGfL schools. The aim is to help support the effective delivery of the curriculum through unique, engaging, interactive and affordable AR/VR experiences.
If you want a glimpse into the future of AR why not watch this explanation about how we can bring objects and people in to a classroom without even needing a trigger image:
Maths in the Real World is a transition resource for Key Stage 2-3. The activities are ideal for use either before or after the move from primary to secondary. It offers detailed differentiation ensuring there is something for all ability levels and has been carefully designed in line with the national curriculum and natural mathematical learning.
There will be two additional units added later this term –
The Stock Market Challenge offers an exciting real world simulation of live stock market changes and how they can impact on the performance of shares and ultimately how much money can be won or lost.
The iPhone challenge explores how a deep understanding of probability could save you money when thinking of upgrading your phone.
Much more than a series of exciting, attention‐grabbing videos and images, Search & Rescue is extensively mapped to the maths national curriculum and includes detailed lesson plans and resources to enable pupils to apply their skills in context, solving problems for themselves. It features comprehensive and differentiated support materials; topics covered include Bearings, Pythagoras and Trigonometry, Algebra, Vectors and Speed, Distance and Time.
Viral Contagion looks at the real world maths that could occur as a result of an outbreak of a biological virus in an urban area. Dramatised news reports describe the impact of the virus outbreak across South London, challenging students to consider the maths behind such scenarios.
This resource offers a collection of four discrete, differentiated lessons that provide an engaging and challenging focus for Key Stage 3 and 4 maths students.
Switched on Science is a flexible and creative investigation-based programme with a clear focus on working scientifically in primary science lessons. It is packed with best-practice CPD videos and supportive lessons to ensure every teacher can deliver the programmes of study with confidence. The package comes with all the additional resources teachers need to teach the entire science curriculum, ranging from a video for each unit, teacher guide, interactive exercises, pupil workbooks, ideas for differentiation, and much more.
In addition to LGfL resources you may want to look here:
If you are interested in promoting the Arts in addition to STEM subjects too, read more about SteamCo’s work (they are another non-profit organisation). They are campaigning, celebrating and connecting pupils with the arts and their communities. One of the schools they have visited as part of their ArtsConnect19 tour is Parklands, Leeds. Many of you will have seen Chris Dyson, the Headteacher, deliver a keynote at our recent LGfL Curriculum Conference. Here is a video clip posted by Nick from SteamCo in case you missed Chris’ Keynote.
Also remember to visit EduBlocks; to make the transition from blocks to Python easier. Josh (15) is the creator of Edublocks and he was a huge hit at the recent LGfL Curriculum Conference when he delivered a keynote.
Finally, the BP Educational Service is a free, online STEM teaching resource that was established to inspire young people to pursue a future in science, technology, engineering or maths (STEM). The BP Educational Service website provides an extensive range of free teaching resources to accompany the curriculum including videos, lesson plans, posters, quizzes and worksheets and the opportunity to take part in the annual Ultimate STEM challenge. If you would like to know more please visit https://bpes.bp.com/
Remember if you do use any LGfL content (especially relating to STEM) to inspire your students do let us know by posting them on LGfL’s Twitter or Facebook.
Introducing another in the 5 ways series of resources to help you access LGfL content quickly and help your students learn more.
The aim of 5 ways is to showcase five ways to use LGfL resources across the curriculum that you can take and use and share for example, they can be shared in the staff room, at INSET sessions and also given to parents so that they can support their children’s learning at home.
The science resources cover a range of objectives and lesson plans including: a science experiment which involves predicting outcomes and estimating measures, along with accurately recording times, the concept of micro-gravity, and understanding why people feel weightless in orbit, even though there is still a large gravitational pull from the Earth.
Switched on Science
The entirePrimary‘SwitchedonScience’ scheme,offeringfullcoverageacrossKeyStage1and 2 isavailabletoallLGfL-connectedschools. SwitchedonScienceisaflexibleandcreative investigation-basedprogrammewithaclearfocuson workingscientifically–acoreassessable elementofthesciencecurriculum.Itispackedwith best-practiceCPDvideosandsupportive lessonstoensureeveryteachercandeliverthe science curriculum withconfidence. The package comes with all the additional resources teachers need to teach the entire Science curriculum, ranging from a video for each unit, teacher guides, interactive exercises, pupil workbooks, ideas for differentiation, and much more.
Busy Things has a wide range of resources and games for use in Early years, KS1 and KS2 there are over 100 activities that are linked to the science curriculum. These include a range of labelling activities as well as writing frames and sorting activities. You can search both via subject and topic using the curriculum browser.
WidgitSymbolsaresimplydrawn,colourfulsymbolsdesignedtoillustrateasingleconceptin a clearandconciseway.Theycoverarangeoftopics wideenough tomake themsuitableforsymbolusersofallagesandabilities. AlreadyusedbymanySENDdepartments andschools,theentiresymboldatabaseofover15,000 imagesisnowavailabletoallLGfLTRUSTnetschoolstosearchanddownload. Theuseofthesesymbolsincreasestheaccessibility ofwrittentextbygivingreadersofallliteracy levelsgreateraccesstoinformation.Astheyare designedspecificallyforwritteninformation,WidgitSymboluserscandeveloparealindependence inreadingandwriting. Science topics covered include: Friction, changing materials and Keeping warm to name a few.
Please let us know via our Twitter or Facebook pages or in the comments section of this blog using the hashtag #5ways
Currently in it’s fifth year, XL Catlin Arctic Live is the northernmost live education stream that connects classrooms globally to members of the UK science expedition team based at the UK Arctic Research Station in Ny-Ålesund, Svalbard.
This live education event is designed to ignite students’ curiosity for extreme environments; develop their scientific literacy and skills; point them toward STEM careers and inspire their environmental stewardship.
Between 1 and 10 May 2018, the expedition team will be in the frozen north studying ocean acidification and microplastics. Arctic Live will have sessions appropriate for students from age 5-18. You can take part with your class, as an assembly, or as a STEM club activity.
Through a series of YouTube Live broadcasts, there are a range of activities that you will be able to take part in:
Live investigations direct from the Arctic – these are practical activities guided by the expedition team. They can be replicated in the classroom simultaneously. Topics include: Arctic food webs, insulation materials, ocean acidification, microplastics ice core sampling and sea level rise. You can view the lesson materials here.
Interviews with the polar science team – students can ask researchers and explorers about their work and lives. To increase a chance to get questions answered it is recommended that these are submitted by the end of April. You can find out more about the speakers here.
Open Q&A sessions – classes can speak to polar educationalist, Jamie Buchanan-Dunlop, about life and science in the Arctic.
More Teacher guidance and advice on signing up to sessions can be found here. They have also produced a pack for teachers working with KS1 children which can be found here.
You can also follow the event on Twitter by following Digital Explorers and you can use the #ArcticLive to see updates.
Polar Exploration from LGfL would be a fantastic resource to use alongside this event. LGfLworkedwiththeScottPolarResearchInstituteatCambridgeUniversityincreatingthis comprehensiveresource,whichprovidesauniqueinsightintothe‘HeroicAgeofScientific Discovery’.
British Science Week, run by the British Science Association runs from the 9th – 18th March 2018 and is a ten-day celebration of science, technology, engineering and maths. The theme this year is ‘exploration and discovery encouraging young people to think about everyday discoveries and how they affect their lives by exploring science in the world all around us; from their home and schools, to their local area and wider environment. It is also a chance for young people to consider how exploration and discovery can have a positive impact on the future.
The British Science Week website has activity packs for Early Years, Primary and Secondary students, the packs are designed to be your one stop shop for supporting teachers during the week. The activities include both lesson plans and assemblies. There is also a poster competition, students can make their poster about anything involving exploration and discovery. The five best posters from your school can be entered into a UK-wide competition with the chance for students to win an array of prizes.
There are several resources that LGfL schools can use during this time.
The first one is Polar Exploration which fits in perfectly with this years theme. LGfLworkedwiththeScottPolarResearchInstituteatCambridgeUniversityincreatingthis comprehensiveresource,whichprovidesauniqueinsightintothe‘HeroicAgeofScientific Discovery’.
Awiderangeof learningmaterialstosupport KS2, KS3 and KS4
The entirePrimary‘SwitchedonScience’ scheme,offeringfullcoverageacrossKeyStage1and2 isavailabletoallLGfL-connectedschools. SwitchedonScienceisaflexibleandcreativeinvestigation-basedprogrammewithaclearfocuson workingscientifically–acoreassessableelementofthenewsciencecurriculum.Itispackedwith best-practiceCPDvideosandsupportivelessonstoensureeveryteachercandeliverthe science curriculum withconfidence.The package comes with all the additional resources teachers need to teach the entire Science curriculum, ranging from a video for each unit, teacher guide, interactive exercises, pupil workbooks, ideas for differentiation, and much more.
Virtual Experiments for Years 1 – 6, theseeverpopularonlineresourcesareidealfordemonstratingdifficultscientificconcepts–with theaddedbenefitof:
Busy Things has a wide range of resources and games for use in Early years, KS1 and KS2 there are over 100 activities that are linked to the science curriculum that could be used during your science week.
The ever popular j2etool suite can also be used during Science Week, pupils can use the data tools to collect their data and use j2e5, JIT and the j2office tools to write up their experiments or complete a fact file on a famous explorer.
What ever you are doing for British Science Week we would love you to share your work on our twitter or Facebook pages #BSW18
World Space week runs from the 4th – 10th October, World Space Week is an international celebration of all things SPACE and focuses on science and technology and its role in the past, present and future of mankind, a way of not only promoting the work that countries do together to explore space but also how important space technology is to life on earth.
World space week is set between these dates as the 4th October marks the anniversary of the launch of the world’s first satellite Sputnik 1 in 1957 which began the Space Race. The 10th October is the anniversary of the signing of the Outer Space Treaty in 1967.
The theme for this year is Exploring new Worlds – this could be the start of some great discussions around where astronauts should visit next, what other worlds there are and what they could look like. Children could use J2e to produce information books on their new worlds, or have a vote on if there are other worlds out there they could also use the paint feature in Busy Things to create these, both available via LGfL. Busy Things also have a range of labelling and fact sheet templates all around the Solar System and Space
If you are running an event in school, you can register this on the World Space week website as well as finding a whole range of resources including: A Space nutrition activity sheet and an activity leaflet from Tim Peake.