World Space Week – October 4 – 10 2018

World Space week runs from the 4th – 10th October, and is an international celebration of all things Space and focuses on science and technology and its role in the past, present and future of mankind, a way of not only promoting the work that countries do together to explore space but also how important space technology is to life on earth.

The theme for UN-declared World Space Week 2018 will be “Space Unites the World,” and “will celebrate the role of space in bringing the world closer together,” said WSWA President Dennis Stone.

There are a number of resources for educators to use during the week from the official World Space Week website.

If you haven’t used it yet, this week would be a perfect time to launch Space Adventures, this unique and engaging cross curricular resource is based around an original story commissioned by LGfL by the award-winning author Cath Howe.

It features dramatic video content and a virtual reality experience linked to the narrative. The aim is to draw the learner into the turn of events that threatens the ability of our intrepid astronaut Tazz to return safely back to earth. Will her on board computer be enough to get her back safely or will she need to draw on her maths and science knowledge and understanding? You can watch a trailer below:

The resource features a comprehensive set of resources for Maths, Literacy and Science and a Computing unit created by Max Wainwright, author of the popular espresso coding resource for primary schools.

J2e have a range of tools that can be used within Space week, the children could use any of the tools in j2write, to complete research into the planets, space and the Solar System as well as creating fact files on famous astronauts. They could also use JIT to explore branching databases, sorting aliens.

J2code has a range of resources and examples that can be used.

JIT is a turtle based coding language in which you can code freely or use spite (Or more then one spite using advanced mode) and background templates to create simple short based animations for KS1.

Visual is a block based coding language in which you can freely code to create more complex coding outcomes for KS2, including for example,  creating a space themed game:

Busy Things also have a range of labelling and fact sheet templates covering the Solar System and Space that can be used in class for KS1 and KS2, whilst younger children can get creative with designing their own spaceship.

You can find lesson plans and activities from Switched on Science – The Out of this world Unit for Year 5 is perfect to use during World Space Week.

If you are running an event in school, you can register this on the World Space week website as well as finding a whole range of resources including: A Space nutrition activity sheet and an activity leaflet from Tim Peake.

This picture which was first posted on Twitter shows all the planets in on picture – Pluto is included and the picture is not to scale, however I think it would make an excellent introduction to the topic of Space as well as being great on display – you can see the original painting here.

Stem learning have a range of resources that can be used during Space Week, with just a few materials, building a paper model of the International Space Station (ISS) can become a class project. The resource contains a brief overview of the ISS, its parts, the science that occurs on board, instructions, and extension fact sheets. Learn about the ISS, explore fun facts, simulate building the station, and learn about the international partners.

Is there anyone out there? This resource was funded by the UK Space Agency and developed by ESERO-UK and CIEC Promoting Science. It is based upon the quest to discover more about the solar system through space projects such as the European Space Agency’s Aurora programme, and NASA’s Curiosity mission seeking to gather evidence of life on the planet Mars. The students take on the role of space scientists or space engineers to discover more about Mars. The activities in this resource are designed for students aged 9-12 years.The activities are organised into three themes: life, landscape and landing. Activities in the life and landscape themes are suitable for students aged 9 to 11.

You can find all the resources here, including getting your students to train like an astronaut in P.E.

Your class could even borrow the moon!

The STFC Lunar Rocks and Meteorites Loan Scheme has been running since the mid 1980s. It has lent the NASA Moon rock discs and meteorites to thousands of schools, museums and outreach organisers. You can find out how to apply here. The site also has a vast range of resources from the National Space centre suitable for ages 5-18.

The Moon Camp Challenge is a new interdisciplinary school project that invites students, aged 8 to 19, to team up and design their own human base on the Moon, a ‘Moon Camp’. The project will allow students to use exciting and innovative learning technologies, such as 3D modelling, to explore the extreme environment of space, in particular on the Moon, to better understand how environment affects habitability.

The first Moon Camp Challenge will run in the school year 2018/19. It will be launched during World Space Week 2018 and it will continue throughout 2019, celebrating the 50th anniversary of the first Moon landing.  In the future, to enable astronauts to stay on the Moon for long periods of time, new infrastructures have to be developed to solve important challenges; protection from radiation and meteorites, energy production, the extraction and recycling of water, food production and much more. The Moon Camp Challenge invites students to become Moon explorers and decode some of the complexities future astronauts may face.

The Moon Camp Challenge is an educational and inspirational programme run in collaboration between ESA and the Airbus Foundation, featuring preparatory classroom activities that focus on learning-by-design and science experimentation. Students will have to develop a number of scientific experiments related to the Moon and apply their acquired knowledge to design their own Moon Camp using a 3D modelling tool (Tinkercad or Fusion 360).

The participating teachers and students will be invited to participate in webinars with space experts and then share their designs online. A jury of experts will select the best projects.

Participation is open to teams of students aged 8-19 through two entry paths: ESA Member States or Associate Member States, and worldwide. Teams will also be able to choose between two different difficulty levels. Teams must be supported by a teacher or an educator.

The BBC have a great range of clips around Space, including this collection from CBeebies great for using with younger students and includes Dr Brian Cox reading The way back home by Oliver Jeffers.

VirtualiTeach – a non profit site dedicated to all things AR and VR in Education have produced a great blog post entitled Space: The Virtual Frontier, it features a list of 20 experiences across four categories: AR apps, 360 videos on YouTube, mobile VR apps and full VR experiences from Steam.

Discovery Education Espresso is giving primary schools access to fantastic free resources, helping teachers to bring the wonders of space into the classroom. Taking children on a fascinating tour across the universe, the resources include interactive videos, lesson plans and activities, closely mapped to the National Curriculum. From visiting observatories to looking deep into our solar system, to tracking cosmic firestorms, meteors and shooting stars, these exciting free resources will engage younger children with space science. They’ll also help pupils to see the bigger picture, as they learn about the future of space travel and life on other planets. With spectacular clips from television network Discovery Science, and contributions from world famous astronomer Professor Richard Ellis, children will learn about space in a fun and accessible way.

The resources also include a special World Space Week lesson plan: Beyond Planet Earth – A Virtual Space Experience, culminating in an out-of-this-world virtual reality tour of the universe.

Remember we would love to see your work for World Space week – you can share via our Twitter and Facebook page #WSW2018

 

 

 

Five ways with Science

Introducing another in the 5 ways series of resources to help you access LGfL content quickly and help your students learn more.

The aim of 5 ways is to showcase five ways to use LGfL resources across the curriculum that you can take and use and share for example, they can be shared in the staff room, at INSET sessions and also given to parents so that they can support their children’s learning at home.

5 Ways to support science

Space Adventures

This unique and engaging cross curricular resource is based around an original story commissioned by LGfL by the award-winning author Cath Howe.

It features dramatic video content and a virtual reality experience linked to the narrative. The aim is to draw the learner into the turn of events that threatens the ability of our intrepid astronaut Tazz to return safely back to earth. Will her on board computer be enough to get her back safely or will she need to draw on her maths and science knowledge and understanding?

The resource features a comprehensive set of resources for Maths, literacy and Science and Computing unit created my Max Wainwright, author of the popular espresso coding resource for primary schools. 

The science resources cover a range of objectives and lesson plans including: a science experiment which involves predicting outcomes and estimating measures, along with accurately recording times, the concept of micro-gravity, and understanding why people feel weightless in orbit, even though there is still a large gravitational pull from the Earth.

Switched on Science

The entire Primary ‘Switched on Science’ scheme, offering full coverage across Key Stage 1 and  is available to all LGfL-connected schools. Switched on Science is a flexible and creative investigation-based programme with a clear focus on working scientifically  a core assessable element of the science curriculum. It is packed with best-practice CPD videos and supportive lessons to ensure every teacher can deliver the science curriculum with confidence. The package comes with all the additional resources teachers need to teach the entire Science curriculum, ranging from a video for each unit, teacher guides, interactive exercises, pupil workbooks, ideas for differentiation, and much more.

Virtual experiments

 

Virtual Experiments for Years 1 – 6, these ever popular online resources are ideal for demonstrating difficult scientific concepts  with the added benefit of:

  • Minimising the time, mess and fuss involved in experiments
  • Allowing you to repeat, slow down or vary the conditions of experiments
  • Being useful for revisiting key work pupils may have missed or forgotten

Busy Things

Busy Things has a wide range of resources and games for use in Early years, KS1 and KS2 there are over 100 activities that are linked to the science curriculum. These include a range of labelling activities as well as writing frames and sorting activities. You can search both via subject and topic using the curriculum browser.

Widgit Symbols

 

Widgit Symbols are simply drawn, colourful symbols designed to illustrate a single concept in clear and concise way. They cover a range of topics wide enough to make them suitable for symbol users of all ages and abilities. Already used by many SEND departments and schools, the entire symbol database of over 15,000 images is now available to all LGfLTRUSTnet schools to search and download. The use of these symbols increases the accessibility of written text by giving readers of all literacy levels greater access to information. As they are designed specifically for written information,Widgit Symbol users can develop a real independence in reading and writing. Science topics covered include: Friction, changing materials and Keeping warm to name a few.

Please let us know via our Twitter or Facebook pages or in the comments section of this blog using the hashtag #5ways

Healthy Eating Week

 

The British Nutrition Foundation (BNF) are once again holding a healthy eating week from June 11th – June 15th. Registration is open to all schools/nurseries, universities/colleges and workplaces and is a great way to show your commitment to supporting the health and wellbeing of your pupils, students and employees. They have a range of resources for both Primary and Secondary schools including Powerpoints to introduce the week and the five challenges. Alongside guides to recruiting pupil ambassadors and an Eatwell Guide poster.

LGfL have a range of resources that can be used to support you in schools if you are having a Healthy Eating week.

Cookit

The primary purpose of Cookit is to improve pupils’ skills, understanding and enjoyment of food and healthy eating.

The site provides support for the teaching and learning of a wide range of basic skills and processes. It encourages and inspires learners to explore cooking and to create and share their own recipes, using both the site and mobile devices.

The site also has strong cross curriculum links to History (Prehistoric to Modern), Citizenship,Sciences, Literacy (instructional writing), Maths (measures) and RE (celebrations), as well as a rich bank of modern recipes ranging from simple “no cook” recipes to complex, multi-step dishes.

Healthy eating messages underpin the site whilst avoiding a preachy stance. This has been popular feature of the site. Cookit is well used by schools and is a cross-phase resource. There are recipes suitable for KS1-KS4, searchable by difficulty to encourage inclusion and to increase access for SEN learners and other groups.

Switched on Science and Virtual Experiments

Both of these resources have units liked to healthy eating, food and movement. Switched on Science includes lesson plans, teacher guides and pupil assessments while virtual experiments enables teachers  to repeat, slow down or vary the conditions of experiments

Team Marathon

Team Marathon for KS1 and KS2 is a great resource to use when encouraging children to get active!

Each training session follows the same format:

  • Warm up
  • Stretching
  • Pace activities
  • Sustained run
  • Opportunities for children to reflect and make decisions about their progress and set targets forthemselves

Through the video diaries, you can follow the progress of six children discussing their development through the training, in preparation for the Team Marathon event. There are also opportunities for children to take responsibility for planning routes, recording times and monitoring their progress.

j2e Tool Suite

There are many tools within the j2e suite that can be used within Healthy eating week. You could design a poster, collect favourite healthy breakfasts or even make a short animation to encourage people to stay healthy in JIT. Using j2e5 or j2write the children could write up their favourite healthy recipes for a healthy eating cookbook that could be shared with parents, or to design a poster to encourage children to have their 5 a day.

Appmaker

Appmaker could also be used for pupils to make their own app to share with parents. Pre populated with high-quality content from LGfL resources, the App Maker will allow students to use pertinent videos and images to illustrate their web apps, including fruit, vegetables and sport – ideal for Healthy Eating week. They would then be able to write and format their own text and styles for the app. A user-friendly graphical interface will ensure they are more engaged in their learning within a particular topic area, at the same time as covering aspects of the Computing curriculum. When the app is complete, they could publish the app within their LGfL school area, enabling other LGfL users or parents to view their app, or download it as a web-app to a smart phone or tablet. 

Busythings

BusyThings has a range of activities connected with healthy eating, from finding out where food comes from to designing a healthy meal there is something to suit EYFS – KS2

Please let us know what you are doing for the week, you can share via our Twitter using the official #BNFHEW18 and on our Facebook pages.

 

 

Get cracking with our Easter resources!

Hopefully with the last blast of bad weather gone and the clocks going forward it really looks like winter is finally over and spring is here, it’s the season of baby lambs, daffodils, chocolate, fluffy chicks, chocolate, longer days and new life. Did I mention chocolate? So, here are a few sugar-free egg-cellent ideas to use with your students this Easter. (sorry you will have to buy your own chocolate and put up with my egg-stremely bad puns!)


Busy things offer a range of Egg-ceptional digital content that you can use to explore the concept of Easter within in your class. From designing your own digital Easter Egg (perfect for fine motor control in the EYFS) exploring the story of Easter in more depth or recreating your own Easter Sunday story.

To explore faith in greater depth you could use Espresso Faiths to look how Easter is celebrated. Why not compare this with how different communities celebrate other spring festivals and ask your students to explore the common links that they can see in these celebrations?

Just 2 Easy has a range of digital tools to support you in making your own Easter resources, here are some ideas to get you cracking!

  • Why not create your own Easter egg hunt (you could use real eggs or printed out eggs) and then collate the data into j2Pictogram.
  • Hold an Easter egg popularity test (maybe with a small taste test) with j2Vote and then collate the data into a graph using j2graph.
  • Use j2Paint to design your own Easter eggs, great for fine motor skills.
  • Research the concept of Easter celebration across the world and create a presentation with j2e5, why not add an interactive quiz?
  • Finally, why not create a stop frame animation using j2Spotlight on the subject of growth (using play-dough or paper) you can create a seed to plant video or even make you own egg-ceptional life cycle of a chicken video.

Widgit Have an egg-stremely good set of activities from the Symbols Inclusion Project, Within the pack are two symbol supported stories about the events of Easter designed for different levels. The large symbol cards can be used in small group work to help re-tell a simple story. The longer story is supported by the vocabulary list for children to re-write their own version of the story on the Easter writing and drawing paper.

As Easter is also a time of rebirth and growth, why not use some of our science resources to kick start some egg-ploration into the topic of growth? The ever popular i-Board has range of life cycle activities such as Hatching a chick or planting a seed.

Switched on science have various units such as “Young Gardeners” which cover the concept of plant and animal growth, Switched on Science is a flexible and creative investigation-based program with a clear focus on working scientifically. It is packed with best practice CPD videos and supportive lessons to ensure every teacher can deliver the curriculum with confidence.

Virtual Experiments also has a range of growth related science activities, these ever-popular online resources are idea for demonstrating difficult scientific concepts with the added benefit of minimising the time, mess and fuss involved in many experiments and allowing to repeat, slow down, stop or vary the conditions of the experiment.

However, you fill the last week before the Easter holidays we at London Grid for Learning want to give you a massive round of applause and thanks for all of your hard work so far this year and hope you have a restful break and are ready for an egg-citing Summer term!

If you do use any LGfL content in your school to inspire your students do let us know by posting them on LGfL’s twitter or Facebook pages

British Science Week 9th-18th March 2018

British Science Week, run by the British Science Association runs from the 9th – 18th March 2018 and is a ten-day celebration of science, technology, engineering and maths. The theme this year is ‘exploration and discovery encouraging young people to think about everyday discoveries and how they affect their lives by exploring science in the world all around us; from their home and schools, to their local area and wider environment. It is also a chance for young people to consider how exploration and discovery can have a positive impact on the future.

The British Science Week website has activity packs for Early Years, Primary and Secondary students, the packs are designed to be your one stop shop for supporting teachers during the week.  The activities include both lesson plans and assemblies.  There is also a poster competition, students can make their poster about anything involving exploration and discovery. The five best posters from your school can be entered into a UK-wide competition with the chance for students to win an array of prizes.

There are several resources that LGfL schools can use during this time.

The first one is Polar Exploration which fits in perfectly with this years theme.  LGfL worked with the Scott Polar Research Institute at Cambridge University in creating this comprehensive resource, which provides a unique insight into the ‘Heroic Age of Scientific Discovery’.

Featuring exclusive access to the historic archive of the most famous polar expeditions of the 20th Century, the resource includes:

        • Video footage of equipment and artefacts from the most famous expeditions, complete with text transcripts of the expert explanations
        • High-resolution photographs of objects featured in the video footage
        • Journal extracts read by a descendant of a member of Captain Scott’s Discovery expedition
        • Interactive map of the Polar Regions with plotted locations of the multimedia assets
        • The opportunity to meet a modern-day polar explorer and hear of his experiences living for extended periods of time in some of the world’s most extreme environments.
        • A wide range of learning materials to support KS2, KS3 and KS4

The entire Primary ‘Switched on Science’ scheme, offering full coverage across Key Stage 1 and  is available to all LGfL-connected schools. Switched on Science is a flexible and creative investigation-based programme with a clear focus on working scientifically a core assessable element of the new science curriculum. It is packed with best-practice CPD videos and supportive lessons to ensure every teacher can deliver the science curriculum with confidence.The package comes with all the additional resources teachers need to teach the entire Science curriculum, ranging from a video for each unit, teacher guide, interactive exercises, pupil workbooks, ideas for differentiation, and much more.

Virtual Experiments for Years 1 – 6, these ever popular online resources are ideal for demonstrating difficult scientific concepts with the added benefit of:

  • Minimising the time, mess and fuss involved in experiments
  • Allowing you to repeat, slow down or vary the conditions of experiments
  • Being useful for revisiting key work pupils may have missed or forgotten

Busy Things has a wide range of resources and games for use in Early years, KS1 and KS2 there are over 100 activities that are linked to the science curriculum that could be used during your science week.

Widgit Symbols are simply drawn, colourful symbols designed to illustrate a single concept in clear and concise way. They cover a range of topics (including science) wide enough to make them suitable for symbol users of all ages and abilities. Already used by many SEND departments and schools, the entire symbol database of over 15,000 images is now available to all LGfL TRUSTnet schools to search and download. The use of these symbols increases the accessibility of written text by giving readers of all literacy levels greater access to information. As they are designed specifically for written information,Widgit Symbol users can develop a real independence in reading and writing

The ever popular j2etool suite can also be used during Science Week, pupils can use the data tools to collect their data and use  j2e5, JIT and the j2office tools to write up their experiments or complete a fact file on a famous explorer.

What ever you are doing for British Science Week we would love you to share your work on our  twitter or Facebook pages #BSW18