Get cracking with our Easter resources!

It may not feel like it but spring is nearly here, it’s the season of baby lambs, daffodils, chocolate, fluffy chicks, chocolate, longer days and new life. Did I mention chocolate? So, here are a few sugar-free egg-cellent ideas to use with your students this Easter. (sorry you will have to buy your own chocolate and put up with my egg-stremely bad puns!)

Busy things offer a range of Egg-ceptional digital content that you can use to explore the concept of Easter within your class. From designing your own digital Easter Egg (perfect for fine motor control in the EYFS) exploring the story of Easter in more depth or recreating your own Easter Sunday story.

To explore faith in greater depth you could use Espresso Faiths to look at how Easter is celebrated. Why not compare this with how different communities celebrate other spring festivals and ask your students to explore the common links that they can see in these celebrations?

Just 2 Easy has a range of digital tools to support you in making your own Easter resources, here are some ideas to get you cracking!

Why not create your own Easter egg hunt (you could use real eggs or printed out eggs) and then collate the data into j2Pictogram.

Hold an Easter egg popularity test (maybe with a small taste test) with j2Vote and then collate the data into a graph using j2graph, (if you are wondering I am hoping for a Daily Milk Fruit and Nut Easter egg!)

You could also take a virtual Easter Egg Hunt using Turtle, here is a template you can use.

Use j2Paint to design your own Easter eggs, great for fine motor skills, you can use this template.

Research the concept of Easter celebration across the world and create a presentation with j2e5, why not add an interactive quiz? You can use this template as an example.

Widgit Have an egg-stremely good set of activities from the Symbols Inclusion Project, Within the pack are two symbol supported stories about the events of Easter designed for different levels. The large symbol cards can be used in small group work to help retell a simple story. The longer story is supported by the vocabulary list for children to re-write their own version of the story on the Easter writing and drawing paper.

As Easter is also a time of rebirth and growth, why not use some of our science resources to kick start some egg-ploration into the topic of growth? The ever-popular i-Board has a range of life cycle activities such as Hatching a chick or planting a seed.

Switched on science have various units such as “Young Gardeners” which cover the concept of plant and animal growth, Switched on Science is a flexible and creative investigation-based program with a clear focus on working scientifically. It is packed with best-practice CPD videos and supportive lessons to ensure every teacher can deliver the curriculum with confidence.

Virtual Experiments also has a range of growth-related science activities, these ever-popular online resources are ideal for demonstrating difficult scientific concepts with the added benefit of minimising the time, mess and fuss involved in many experiments and allowing to repeat, slow down, stop or vary the conditions of the experiment.

Don’t forget you have the power of Creativity at your fingertips with the whole range of Adobe Creative Cloud tools to empower students to think creatively and communicate expressively, so they can turn their classroom ideas into college and career opportunities if you haven’t already signed up to receive your licences simply go here and sign up.

To get inspired for Easter just go to the Adobe Education Exchange, created for educators by educators, the Adobe Education Exchange is a free learning platform offering instant access to professional development, teaching materials, and other tools designed to egg-nite creativity in the classroom.

Have a look at Juliette Bentley’s (Teacher) idea of using Spark to create Easter Reflective Action Cards.

They contain a reading, a prayer and a call to action. The intention is that they are used for an opening to a Religious Education lesson (Catholic/Christian), during the period of Lent so that they can approach it mindfully. Teachers might email the asset out or print them and give each student a copy. Students then create their own card using Spark and this is then printed, laminated and given to the student to take home and share with their families.

Or why not use Susan Bell’s (Instructional Designer) idea to create an ecard with Photoshop

using a picture of your face, Easter eggs and an Easter bunny picture.

However, you fill the last few weeks before the Easter holidays we at London Grid for Learning want to give you a massive round of applause and thanks for all of your hard work so far this year and hope you have a restful break and are ready for an egg-citing Summer term!

If you do use any LGfL content in your school to inspire your students do let us know by posting them on LGfL’s twitter or Facebook pages

*NEW* Fossils and Dinosaurs resource

Utilising the combined talents from the team at Inspyro (now Discovery Education), an expert Palaeontologist from the Manchester Museum and specialists within the curriculum team at LGfL, we have created Fossils and Dinosaurs for EYFS, KS1 and KS2 learners.

Fossils and Dinosaurs guides you through the development of life on our planet over billions of years. From the very first signs of life 3 billion years ago, through the ‘Cambrian Explosion’ of life 500 million years ago, the emergence and demise of the dinosaurs 65 million years ago to the final evolution of Homo Sapiens, a mere 2 million years in the past. This period of time spans the existence of the Earth as it developed over 4 billion years, which in itself is a difficult and abstract concept to teach due to the vast amount of time involved. The video below is a walkthrough of the resource:

Fossils and Dinosaurs is broken down into topics to help teach this fascinating and exciting subject that explains our appearance and dominance on our planet as well as the impact and threat to its very existence as we consume fossil fuels left behind by the incredible story of life on Earth.  With activities linked to the EYFS framework as well as covering elements of the English, Maths, Science, Art and Computing curriculum at both KS1 and KS2.

The resource is a blend of videos, still images, teacher plans, immersive Augmented and Virtual Reality. Working with Dr David Gelsthorpe from the Museum of Manchester, the curator of one of the most important fossil collections, with over 100,000 specimens, we have chosen a selection of fossils and other specimens that help tell the story. 

The resource for KS1 and KS2 is split into two sections: the first looks at Paleontology and the second looks at Dinosaurs both use expert videos filmed with Dr David Gelsthorpe, the curator of one of the most important fossil collections in the UK. Alongside Augmented Reality through Active Worksheets making use of Active lens technology the topics covered include: Planet Earth, Early life, Fossil remains, Fossil to fuel, Jurassic depths, Feathered friends, Tyrant Lizard King, Extinction and Humans all of these are aligned to the Primary Science curriculum.

The information is presented in an engaging way for example, using Augmented Reality, the children can ‘see’ fossils come to ‘life’ and compare fossils in a way that use of 2D pictures can not possibly convey, making the resource both distinctive and innovative, ensuring that the learning is literally in the hands of the learners. The teacher guide gives an overview for use in class, listing the resources including a brief description of each Active worksheet and what is covered as well as linking to cross curricular lessons. The guide also provides teachers with an explanation of how to download and access the resource. 

The Museum of Manchester is home to the world’s most complete Plesiosaur fossil skeleton and alongside the Active Worksheets, the resource features  a VR experience that brings this beautiful marine reptile to life. Plesiosaur Encounter VR takes pupils on a journey back in the TimePod to 150 million years ago to see this magnificent creature swimming in the early Jurassic seas. Children are tasked with observing the plesiosaur in its natural habitat and report back, this can either be a scientific or a journalistic report. 

Children are natural scientists. Their curiosity leads them to ask open-ended questions, explore by interacting and observing with the world around them and try to figure out how everything works by exploring and playing with the things around them. Dinosaurs are one of the topics that fascinate young children. Whether it is their truly larger-than-life image or the fact that you can’t visit a live dinosaur in a zoo, children tend to have lots of questions about dinosaurs. This is why Fossils and Dinosaurs is the first resource from LGfL to include an EYFS section, complete with 6 lesson plans covering the following topics:

Each lesson plan is supported with a powerpoint that asks a simple question and allows children to explore their own thinking before the teacher gives them new information and allows them to explore the knowledge with a carpet-based activity, the lesson plans and notes also include key questioning and vocabulary cards to use with each lesson (some of the Powerpoints also come with embedded audio and animations) The lessons are designed to be taught once a week for 6 weeks so that it can easily slot into either literacy or topic lessons. 

Alongside the powerpoints and lesson plans the EYFS section is further complemented with how the resource can be used alongside other LGfL resources as well as songs, apps and printables for both home corners and use within the lessons.

Fossils and Dinosaurs is also our most inclusive resource produced to date we have sought to employ the principles of Universal Design for Learning (UDL) throughout the production process. With UDL in mind, the mixed reality features of the resource and suggested learning activities help meet the need for multiple means of engagement and multiple means of action/expression.  We have also created additional resources to ensure teachers are able to provide multiple means of representation to learners with a broad range of needs and strengths. 

All sections of the resource contain companion texts created in two variations. The first is heavily simplified, for learners working at pre KS2 cognitive ability. The second is in an Easy Read format for those who may have difficulty accessing the written content but are cognitively able to understand the concepts and vocabulary in the resource.  Each of these differentiated text levels has also been produced in a number of formats to meet a range of needs. This includes screen reader compatible, visual supported and plain text (for use with Braille printers). We have also included all differentiated text versions as a OneNote Notebook which can be viewed online and offline by downloading the free OneNote App.  This enables users to access “Immersive Reader” which provides a large number of powerful accessibility features such as reading support and language translation.

In addition to these specific resources, Fossils and Dinosaurs contains inclusion support throughout its online content. This includes captioning/subtitling of all video content, descriptive “alt text” for all images (for use with screen readers), Widgit Point symbol support tool and a number of on page font options.

Fossils and dinosaurs combining expert advice alongside the latest technology enables all primary learners to reconstruct the past in an innovative and meaningful way. 

At the time of commissioning this resource, Dinosaurs was the most requested teaching resource from LGfL schools that was missing from the LGfL portfolio, so we were keen to resolve this in an effective way.

Utilising the combined talents from the team at Inspyro (now Discovery Education), an expert Palaeontologist from the Manchester Museum and specialists within the curriculum team at LGfL, we are proud to offer Fossils and Dinosaurs for EYFS, KS1 and KS2 learners. Like LGfL’s Space Adventures, this resource aims to model best practice in supporting a range of online and immersive technologies, whilst offering support for all learners regardless of development age or learning context.

Part of the reason for working with experts in their field when developing LGfL topic-based resources is that sometimes non expert teachers can inadvertently reinforce mis conceptions, but these can be avoided through expert input during the creation of a specialist new resource such as Fossils and Dinosaurs. Through the use of a wide range of engaging and immersive technology, we hope that learning progress with pupils can be secured faster and deeper than more conventional teaching methods. For further examples of how LGfL topic based immersive resources feature experts in their field go to www.casestudies.lgfl.net.’ Bob Usher LGfL Content Manager

We hope that you enjoy using the resource as much as we enjoyed producing it – please let us know via either our Twitter or Facebook pages or in the comments below if and when you use the resource in class.

The Spirit of Endeavour: Encouraging creativity in our schools

The film First Man is well-crafted and an exciting watch that features excellent performances and realistically depicts the preparations and risks associated with the launch of the Apollo 11 mission to the moon. To a certain extent, the film is less about the events of the mission and more about the pressures, dreams and realities of the spirit of endeavour during the cold war within the backdrop of the race between the Soviet Union and USA to conquer space. Throughout the film, the theme of mortality is explored both within Neil Armstrong’s own immediate family and within the broader context of the NASA team preparing for their mission.

Watching it made me realise how similar the story of the Apollo missions are to LGfL’s Space Adventures  which takes learners through the different stages of a mission from pre-launch preparations, to inflight challenges and eventual return back to earth. It features support for the Science, Literacy and Maths curriculum with a whole section created by Max Wainewright mapped to the Computing curriculum.

Virtual Reality is used to provide learners with the part of the mission on the moon where the intrepid astronaut Tazz is required to mine the raw material Dysprosium, a mineral prized back on earth for use in the construction of our smart phones. Our partners at Inspryo recently provided an update to our new KS1 AR resource Significant People; it now has a VR element – a Lunar VR experience which places you in the space suit of Neil Armstrong and allows the viewer to explore the surface of the moon and view the experiments that were completed during that first expedition to the moon.

Within the Space Adventures resource, there are many opportunities for learners to explore issues of mortality, morality and environmental issues through poignant video content and through the unique narrative created by award winning author Cath Howe. It has been fantastic to see how the resource has captured the imagination in schools recreating the spirit of adventure and endeavour.

The Polar Exploration in the Heroic Age of Scientific Discovery produced in partnership with the Scott Polar Research Institute covers similar themes of Scientific exploration on the limits of human knowledge and understanding within the context of the time. The extraordinarily primitive equipment is often a revelation to our smart phone generation of learners in schools today. Exning Primary School used their recent investment in Chrome books and Class VR headsets to recreate their own polar landscapes to demonstrate their knowledge learned.

As LGfL launches its bold partnership with Adobe to provide the Creative Cloud Suite of professional creative tools to schools, we hope that teachers and learners will accept our very modern challenge and aim to pioneer in the way that many of our hero’s from the past did through their own creative endeavours. There are plenty of support opportunities on offer via the LGfL training portal to equip teachers with the required insights and skills with the Adobe tools. Related to the Moon landing… our introductory course on Photoshop ‘Get started with Imaging’ at the Adobe Education Exchange is about the Apollo 11 moon landing.  The course covers the teaching basics of Photoshop with the project ‘I was there when…’ and shows how you can put yourself into a historic photo.

We want our learners and teachers to explore their own creativity in ways no one has previously, to inspire each other through their own creative adventures and focus on the issues that affect and concern them, be that climate change, politics, self-image or storytelling though images, video or sound.

By continuing to work with world class partners, LGfL hopes to help create a new spirit of creative endeavour in our schools and lead the way in what can be achieved through creative, collaborative thinking and self-expression.

We would love to see the work you with Adobe tools in your classroom via our Twitter or Facebook pages.

B.Usher, LGfL Content Manager