Curriculum Blog

Augmented Reality updates

Written by Bradley Dardis | Sep 27, 2017 2:36:47 PM

Apple have just released iOS 11 to the public, with so many exciting new features, one of the features you may have missed is the inclusion of ARkit a software development kit to enable the creation of new Augmented Reality Apps.

Bridging the gap between the virtual and physical worlds, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input, AR changes the way we see, imagine, and learn about the world around us.

AR in education allows students to interact with objects and concepts that they could never do without the aid of technology. Though it might be a buzz term in education circles, don't assume that AR is just another fad. After all, profound learning occurs when students create, share, interact and explain by working with the environment around them.

LGfL have been at the forefront of using AR and have partnered with the AR experts at Computeam to create augmented reality apps for the Cold War (KeyStage 3/4), First

World War (Key Stage 2/3) and Maya and Prehistory (both Key Stage 2), and newly released this week Vikings (Key stage 2) Find out more at ar.lgfl.net

Here is what Phil Birchinall from Computeam  thinks about AR and the latest iOS11 update:

"We know that pupils react well to augmented and virtual reality stimuli. It creates a moment that they will remember. So, if that moment is structured within robust learning resources, that cognitive trigger and memory becomes associated with the subject or learning. We've learned a lot during our partnership with LGfL and have seen how pupils absorb and relate to this technology and how it can accelerate and deepen learning.

iOS 11 is a significant step forward. With ARkit we can now move away from trigger images (where appropriate). For example, in the LGfL WW1 resource, it's possible to virtually drive a Mark 1 tank from 1916, but only triggered from an image (make sure you update your app!). With ARkit, that tank could be on any flat surface and could also be made to appear life size"

If you are still wondering 'Why Augmented Reality?' you may want to read this LGfL feature article on AR in teaching & learning.

 

How has AR in your classroom helped support learning?