Sigurd and the Dragon VR

LGfL have once again teamed up with Computeam and Roger Lang FRSA, a long standing expert on this period of history to bring you an immersive mixed reality resource based on the tale of Sigurd and the Dragon.  Using Roger’s beautiful 3D photogrammetric scans of the cross we have brought this incredible object to life in amazing detail, allowing pupils to access its history and beauty, offering an innovative educational experience, that puts the pupils at the centre of history.

Sigurd and the Dragon takes the pupils back 1,000 years to the early Viking age in Britain. Using highly immersive virtual reality, they will embark on an impossible and unforgettable field trip to an authentic Viking Longhouse to hear the classic Norse tale of how Sigurd killed the greedy dragon Fafnir.The story is carved on a Christian cross in a churchyard in Halton Lancashire and pupils will also visit the cross viewing it as it remains today.

The virtual reality story telling is also backed up by 5 ActiveWorksheets that display Augmented Reality artefacts exploring themes in viking history from ‘Raiders and Traders’ to ‘Pagans’. The ActiveWorksheets can be given out to each pupil in your class or to a group of pupils, they are flexible and allow for both individual and group work exercises. This also gives flexibility in the number of devices you have available in your classroom.

The worksheets can deliver video, audio and 3D models & animations, you can tap into each individual’s preferred learning style using a single resource. This also helps EAL and/or SEN pupils who may struggle reading or listening to a resource.

Sigurd and the Dragon VR is a fantastic starting point for a whole range of activities. The ability to take pupils back in time and place is a very powerful experience. They emerge from it engaged and ready to learn. The final activity in the resource covers Green Screen and animation as the pupils tell their tales from Norse Mythology. Within this pack are backgrounds for Green Screen, original music by Roger Lang FRSA, Arthur Racham’s 1911 illustrations and sound effects.

You can find the new Sigurd and the Dragon VR app iOS here or for Android here

You can find the new Sigurd and the Dragon AR app for iOS here or for Android here

This resource can be used alongside Vikings at the British Museum, this striking resource began life as an educational film screened in cinemas around the UK. It not only includes original footage from the film, but also new, exclusive LGfL footage of curators handling Viking artefacts in the British Museum, plus high-resolution images of real-life Viking artefacts and a comprehensive glossary of Viking terms and words.

The resource is split into 8 modules; Archaeology, The Viking Ship, Raiders and Conquerors, TheVikings in Britain, Social Life, Looking Good, Trade and Industry, and Magic and Religion, allowing students to easily access specific topics and information.

Using the Gallery,from NEN children can also find high quality images that they are able to use in their own presentations about life in Viking times.

Tell us how you use VR in your class and share your work either on our Twitter or Facebook pages

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