We have a range of case studies on LGfL, the main purpose of these is to highlight how resources have been used in particular settings. Giving you an insight into how you can replicate this within your own one and giving you further ideas of how to use the resource.
Our latest case study looks at our World War 1 Trench Virtual Reality experience.
Each study starts with the challenge – what schools were looking for help with:
“in this case it was for pupils to appreciate the wider implications for technology, society and international relations for soldiers in World War 1. To use VR technology to accelerate their understanding of the topic several times over, allowing teachers to get pupils discussing these higher level issues more quickly – with a corresponding positive impact on their exam answers.”
The case study then details what the school did with the resource, in this case they used the VR element of the resource to immerse the students within the trench experience. The study moves on to explain how they used the resource:
“even though we have limited resources to use in lesson time, with careful management of the classactivities – we found that students could get their turn to experience the VR resource.
Next the impact on learning was looked at:
“The achievement of the students has been significantly boosted as result of using this resource.Their engagement levels were remarkable. Many of them were familiar with VR technology, but in a leisure context.”
To conclude the case study then looks at examples of achievement:
“it makes it much simpler to ensure no one is left behind in their understanding of basic concepts.”
You can view the video from the case study below and read the full case study here